Barotrauma
[VH] The Iroh
Mostrando 31-40 de 71 aportaciones
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Actualización: 14 MAR 2022 a las 3:32 a. m.

- Added a waypoint in the artifact room, hopefully bots won't get stuck now
- Set the outpost power transfer switch to OFF by deafault, it's suggested to shut down the reactor before turning it ON, to avoid those random fires.

Actualización: 7 MAR 2022 a las 10:19 p. m.

- Set the default recharge rate of the supercapacitors to 50%, was 0%

Actualización: 24 FEB 2022 a las 11:54 a. m.

- The magnetic shield room doesn't show up with a red line in the status monitor anymore - thanks Hex;
- Used the new font for the name of the ship;

Some nerfs to balance it out a little:
- Decreased the engine power - the ship should now go at ~24km/h horizontally, you won't be able to outrun every enemy right off the bat;
- Slightly decreased the pumping power of the ballast;
- Balanced out the HPs of the shells/floors in the areas where they overlap;
- Decreased the number of chaingun ammo boxes to balance them with the new update to the chainguns;

Actualización: 28 ENE 2022 a las 7:21 a. m.

Actualización: 19 ENE 2022 a las 3:58 a. m.

Actualización: 17 DIC 2021 a las 4:12 a. m.

- Fixed the day counter - had to use regex, I think I'm gonna be sick;
- Added a small platform so the AI doesn't bug out when trying to fix a very specific shell in engineering;

Actualización: 15 DIC 2021 a las 8:59 a. m.

Actualización: 30 NOV 2021 a las 5:34 a. m.

- A bit less starting ammo and weapons - still enough for single missions though.
- Added the electric label on medbay's diving suit locker
- Added some tags to containers, to allow bots to store stuff in them

Actualización: 21 NOV 2021 a las 5:08 a. m.

- Added a docking hatch to Artifact Room, to dock with wrecks and such;
- Minor graphical fixes, probably.

Actualización: 17 NOV 2021 a las 2:30 a. m.

- Moved the pump in Artifact Room down to fix the AI bugging in the airlock above;
- Added random crap to the top of that room;