RimWorld

RimWorld

RWoM Custom Class - Blue Mage
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Update: 14 Jul, 2023 @ 12:40am

[Auto-generated text]: Update on 7/14/2023 9:40:12 AM.

Update: 18 Jun, 2023 @ 10:45am

[Auto-generated text]: Update on 6/18/2023 7:45:48 PM.

Update: 14 Jun, 2023 @ 10:40am

Fixed a typo in the Witcher Monster Hunt patch that caused red errors.

Update: 14 Jun, 2023 @ 1:46am

Fixed the Elemental spell.
Added Melee Animation compatibility; the shamshirs should be animated and have a fancy blue trail when slashing.

Update: 12 Jun, 2023 @ 1:02am

[Auto-generated text]: Update on 6/12/2023 10:02:29 AM.

Update: 11 Jun, 2023 @ 12:28pm

[Auto-generated text]: Update on 6/11/2023 9:27:59 PM.

Update: 11 Jun, 2023 @ 5:01am

- Changed the way spell acquisition works. Spells are directly granted to the Blue Mage instead of dropping as spell items. This is both more fun (as you can instantly use eg. the Lich's spell against it) and better coding, as it lets me do some cool things and hopefully prevent bugs people reported. Spell items are still in the game for backwards compatibility and to let you dev mode them in.

- As a result of the above, added spell levels: some monsters will grant a stronger version of a spell, overwriting weaker versions. See the wiki page for which spells have levels.

- Added Magic Rays, which shoots magic rays with random effects, dropped by D&D Menagerie's Spectator and Beholder (the first level has four kinds of rays, the second has ten).

- Added Tornado, which spawns a tornado and makes the weather a rainy thunderstorm, dropped by MH's Kushala Daora.

- Added spells for the three Biotech bosses, based on their gimmicks/lore, and levelled versions based on Alpha Mechs and Kraltech equivalents. This description is vague to avoid spoilers since these bosses are really cool.

- Added Vampiric Claw, which deals AoE damage and heals the caster when dealing damage to non-mechs, dropped by the Blood Shrimp (and sanguine animals whenever I get around to that).

- Added Waves of Steel, which shoots a lot of completely normal projectiles, dropped by the Mecha Golem from RWoM.

- Changed Shamshirs. They are now made at the small magic circle from a base shamshir and a the corpse of a monster that'd drop the spell item previously used to make them. The exceptions are the Necrotic Shamshir, now forged with 50 skulls (because the Lich does not have a corpse), and the Elemental Shamshir, which requires elemental corpses of all four elements.

Update: 3 Jun, 2023 @ 10:45am

[Auto-generated text]: Update on 6/3/2023 7:45:15 PM.

Update: 2 Jun, 2023 @ 6:52am

- Actually added Siphon Disease/Inflict Disease to the game, I forgot to patch things so they'd drop the spell item. Only the Wasterat, Toxalope, and VEA-Waste animals drop it.
- Nerfed Ruby Light, it only lasts two hours instead of four.
- Possibly fixed Bladestorm's camera snapping.
- Added stinky gas to Bad Breath and made it work correctly.

- Probably other fixes, if the Monster Hunter spells did not drop before they do now.

Update: 28 May, 2023 @ 8:22am

[Auto-generated text]: Update on 5/28/2023 5:22:30 PM.