Barotrauma

Barotrauma

Barotraumatic
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更新:10 月 20 日 @ 上午 1:56
Draconis🐊 發表

Fault and Epicentrum fix fell way short of quality. The damage and attack ranges were incorrect due to a last minute error editing them.

This has been meticulously tested and implemented. They

Fault and epicentrum speed have also been increased though they are not as fast as the latcher or charby and fast subs should still be able to outrun them, but they were excessively plodding for even mid tier subs to kite them.

Damage to hull and special long range explosion "hull break" mechanic has been fine tuned so that the fault causes a large hit to the submarine and hull but less then other abyss creatures but it has a secondary effect of crumpling a large section of the submarine radiating out from the attack which weakens interior walls causeing leaks through floors as the attack progresses meaning it does much more widespread damage rather than just ripping a small hole in the submarine.

更新:10 月 13 日 @ 上午 1:35
Draconis🐊 發表

wrong value slipped through on fix.
Also fixed proto exo issues and increased protection slightly as a much less advanced exosuit.

更新:10 月 12 日 @ 下午 11:49
Draconis🐊 發表

Hotfixfor fault and epicentrum having extremely GOOFY get fucked damaged values that were legacy values from pre-release not sure what happeneded on a remaster.

更新:10 月 12 日 @ 上午 9:20
Draconis🐊 發表

removed weapon skill bonus on bandolier to fit vanilla changes

更新:10 月 9 日 @ 下午 12:58
Draconis🐊 發表

Overhauled thresherking, removed all of the latch components, it now shocks everytime it bites the ship and only spawns one shock item and not 60 per second lag fest big whoops.
Damage and bleeding normalized.

Reduced HP on Leatherback and Savage Leatherback.

更新:10 月 8 日 @ 下午 1:17
Draconis🐊 發表

Bomber enemies all fixed.

All bomber enemies were causing potential double explosions due to having an attack that removed themselves but also a on death explosion. They could explode and before the explosion removed them, explode again.

They now rip their funtime vest pin off and detonate with a merry beepo and pa-ting!

clown bomber driver swims MUCH faster now thanks to he scooty and he scooty dun got a proper texture path.

更新:10 月 3 日 @ 下午 2:43
Draconis🐊 發表

Removed Non-Functional minamount/maxamount on items in inventory of enemies.

Thalamus railgun shell lacked impulse due to copy error, whoops!

a few more minor cleanups to various inventories of monsters

readjusted alpha charby jaw to look better when it bites and flails around.

With more bugs squished I want to get working on more randomizer enemies I can slip into existing packs so we get the occasional different mudraptor or thresher going.

更新:9 月 30 日 @ 上午 11:19
Draconis🐊 發表

burn autocompleted as burns/burning on abyssal thresher nice hotfix midday nice.

更新:9 月 30 日 @ 上午 6:47
Draconis🐊 發表

Active Development funtime. Should be the last one for awhile

Redone Alpha Charby new skin and Lava Thresher slightly altered sprite

NEW Watcher Elite

Mermaid un nerfed to do better damage.
Several other creatures got too much reduction or not enough and finished normalizing most of the damage

Hammerhead claw attacks reduced to 2 from 4 for less alpha or rapid damage.

Added partial Baroverhaul Support to abyss monster part tags

更新:9 月 29 日 @ 下午 12:25
Draconis🐊 發表

BIG patch

Majority if not all bleeding damage normalized to vanilla values

Several monsters with overly high damage or drastically wrong damage types changed. Fractal mermaid had a chance of fatal damage on every one of its 5 attacks some were doing internal damage or not doing bite wounds or lacerate on jaw/claw attacks.