Barotrauma
Barotraumatic
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Aggiornamento: 13 ott, 1:35

wrong value slipped through on fix.
Also fixed proto exo issues and increased protection slightly as a much less advanced exosuit.

Aggiornamento: 12 ott, 23:49

Hotfixfor fault and epicentrum having extremely GOOFY get fucked damaged values that were legacy values from pre-release not sure what happeneded on a remaster.

Aggiornamento: 12 ott, 9:20

removed weapon skill bonus on bandolier to fit vanilla changes

Aggiornamento: 9 ott, 12:58

Overhauled thresherking, removed all of the latch components, it now shocks everytime it bites the ship and only spawns one shock item and not 60 per second lag fest big whoops.
Damage and bleeding normalized.

Reduced HP on Leatherback and Savage Leatherback.

Aggiornamento: 8 ott, 13:17

Bomber enemies all fixed.

All bomber enemies were causing potential double explosions due to having an attack that removed themselves but also a on death explosion. They could explode and before the explosion removed them, explode again.

They now rip their funtime vest pin off and detonate with a merry beepo and pa-ting!

clown bomber driver swims MUCH faster now thanks to he scooty and he scooty dun got a proper texture path.

Aggiornamento: 3 ott, 14:43

Removed Non-Functional minamount/maxamount on items in inventory of enemies.

Thalamus railgun shell lacked impulse due to copy error, whoops!

a few more minor cleanups to various inventories of monsters

readjusted alpha charby jaw to look better when it bites and flails around.

With more bugs squished I want to get working on more randomizer enemies I can slip into existing packs so we get the occasional different mudraptor or thresher going.

Aggiornamento: 30 set, 11:19

burn autocompleted as burns/burning on abyssal thresher nice hotfix midday nice.

Aggiornamento: 30 set, 6:47

Active Development funtime. Should be the last one for awhile

Redone Alpha Charby new skin and Lava Thresher slightly altered sprite

NEW Watcher Elite

Mermaid un nerfed to do better damage.
Several other creatures got too much reduction or not enough and finished normalizing most of the damage

Hammerhead claw attacks reduced to 2 from 4 for less alpha or rapid damage.

Added partial Baroverhaul Support to abyss monster part tags

Aggiornamento: 29 set, 12:25

BIG patch

Majority if not all bleeding damage normalized to vanilla values

Several monsters with overly high damage or drastically wrong damage types changed. Fractal mermaid had a chance of fatal damage on every one of its 5 attacks some were doing internal damage or not doing bite wounds or lacerate on jaw/claw attacks.

Aggiornamento: 26 set, 11:31

errants damage values adjusted on Sea Snek and several other small creatures.