Stellaris
Ethics & Civics: Bug Branch
Visualizzazione di 71-80 elementi su 139
< 1 ... 6  7  8  9  10 ... 14 >
Aggiornamento: 9 mag 2023, 10:08

Aggiornamento: 9 mag 2023, 10:07

Ethics and Civics: Bug Branch Version 2.4 "No Fancy Update Name"

Updated to Stellaris 3.8 "Gemini"

Localization Hell:
- A whole lot of civics now have Concepts built into their effect blocks, allowing for a cleaner appearance, but with the abilty to get more information if wanted.

Civic Councilors
- Governmental Civics have their own Councilor slots available if you own the Galactic Paragons DLC. Other civics' councilor slots will be released in waves after the initial update, along with Ethical agendas and Ethical Renowned Paragons (once Bug or I learn how to draw).

Balance Changes:
- All civics that gave Leader Level Cap now give increased Leader EXP Gain
- Authoritarian now gives Enforcer Unity Production instead of Ruler Leader Levels
- Criminal Heritage now gives +1 Cloaking Strength if you have the First Contact DLC
- Evolutionary Architects and Slave Race can no longer be taken with the Eager Explorers or Privatized Exploration civics
- Evangelism no longer gives +150% Diplomatic Weight from Envoys, instead giving 2 Priest jobs to your capital for each envoy in the Galactic Community
- Fanatic Authoritarian now decreases Unity from Factions instead of Energy Credit Income
- Happy Gestalts now start with 100 Consumer Goods (Down from 10000)
- Industrial Mechanization can no longer be taken with the Void Dwellers origin
- Multiparous Connection now gives 3 unity per pop born (down from 10)
- Pluralist Governmental Civic Passive EXP gain reduced by 70%
- Police State now gives an Enforcer Job and increases Unity from enforcers instead of Piracy Suppression and increased Enforcer upkeep
- Spiritual Seekers now gives +50% Psionics Research Speed (Down from +100%)

Misc Changes:
- Civics that give technologies on gamestart no longer give you annoying notifications
- Economics Tech Category removed, techs that used it now belong to the Statecraft category
- Happy Gestalts no longer appear as a subspecies in the species list
- Localization Files for other languages have been updated (sorry for forgetting for like 3 major updates)
- Political Power has been moved back to Living Standards like it is in vanilla (was part of Authorities)
- Rooftop Farmers now gives Angler Jobs when taken with the Anglers civic on wet worlds

Bug Fixes:
- Displacement Purge is now actually choosable
- Empires with the Void Dwellers origin no longer start with 15 pops on each habitat
- Militant Zealots now correctly receives its +25% Influence from Rivalries
- Orbital Ring Energy Buildings now correctly give 2 Generator District capacity

Known Issue:
- Your Ruler will not receive the Highborn Trait when using an Elitist Governmental Civic with a Dictatorial or Imperial authority. This appears to be a vanilla bug, so we have to wait until that gets fixed (pending)

Aggiornamento: 27 apr 2023, 8:21

Aggiornamento: 3 apr 2023, 15:02

Aggiornamento: 1 apr 2023, 14:20

Aggiornamento: 30 mar 2023, 12:30

Aggiornamento: 16 mar 2023, 16:25

Criminal syndicates now correctly get +1 cloaking if you own first contact

Aggiornamento: 15 mar 2023, 17:49

Aggiornamento: 14 mar 2023, 15:07

Aggiornamento: 14 mar 2023, 14:27