Tabletop Simulator

Tabletop Simulator

Secret Societies [Expanded Script]
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Update: 3 Oct, 2021 @ 5:34am

- Added rule clarification card (as requested by the original developer)

Update: 10 Jun, 2021 @ 8:46am

- Added: Any corrupted player can now bluff/fake the signal during night 4 (who knew that was a thing)

Update: 20 May, 2021 @ 7:03am

- Added: Segments for the Zenith and Manipulator to the notebook

- Change: Visibility set to public. Hurray!

Update: 18 May, 2021 @ 2:41am

- Fix: Fixed a small bug that caused the method that selects the player to draft first on Day 7 to not function (due to my latest changes)

Update: 15 May, 2021 @ 6:46am

- Change: Some instances of getSeatedPlayers() have been replaced with the isPlaying[] table. This means only players actually playing will be included in certain methods

Update: 11 May, 2021 @ 11:56am

- Added: Ask the voted player if they want to use the Manipulator. If yes: the voting UI will reappear

Update: 28 Apr, 2021 @ 3:15pm

- Fix: Changed back testing functions to their original correct value

Update: 28 Apr, 2021 @ 12:09pm

- Fix: Reset button no longer deletes the noisemakers
- Fix: Hand/Table voting will now correctly show up, after the previous vote has been resolved via dice roll

- Added: Thumb-buttons to indicate who has already voted and who has not

Update: 20 Apr, 2021 @ 3:37am

- Change: Each noisemaker now has their own sprite to camoflage them a little better

- Fix: Noisemakers should no longer be stackable
- Fix: Signal UI won't appear on day 7 anymore, if all conditions were met on night 4, but the player was the only corrupted

Update: 19 Apr, 2021 @ 3:32pm

- Added: Noisemakers for night 5
- Added: "Script-info" section in the notebook

- Fix: Cleaned up code