Garry's Mod
[TTT] 100 More Randomats! (Pack 1/3)
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Обновление: 9 мар. 2022 г. в 3:41

Added respawn event type to events that involve players respawning

Обновление: 9 мар. 2022 г. в 3:20

- Changed a couple event categories
- Karma explode randomat now always triggers the 'What did WE find in our pockets' event as the reward for everyone having high karma

Обновление: 8 мар. 2022 г. в 3:13

Specified what team biased events were biased towards in all event categories

Обновление: 6 мар. 2022 г. в 6:36

Fixed category for one event

Обновление: 6 мар. 2022 г. в 6:19

Updated randomat base and added categories to all randomat events

Обновление: 27 фев. 2022 г. в 5:05

- Made victory royale music louder from 'Battle Royale'
- Everyone can now hear the damage sound during 'oof'

Обновление: 26 фев. 2022 г. в 21:58

- Fixed given item names not properly showing up in chat during stats-based randomats that give out items
- Fixed radar not automatically triggering when given during those randomats
- Added extra safeguards against errors in player stats logic
- Fixed player views not updating instantly during 'Instant Elevator'
- Changed 'Oof' to trigger on getting hurt rather than after someone dies
- Updated randomat base

Обновление: 24 фев. 2022 г. в 23:01

- Added 6 stats-based randomats from pack 3, now working on their own:
- 'Sharky and Palp!' - Puts someone with their best traitor partner
- 'Redemption Time' - Puts someone with their worst traitor partner
- '100% Detective Winrate' - Turns the person with the highest detective winrate into the detective
- 'Everyone has their favourites' - Give everyone their 2 most bought items
- 'What it's like to be [player name]' - Everyone gets a chosen player's model, and their 2 most bought items
- 'Gotta buy 'em all!' - Everyone gets 2 items they've never bought before. Something special happens if someone has bought every traitor/detective item at least once!
- Added stats-tracking base functions to make these randomats work

Обновление: 23 фев. 2022 г. в 0:23

- Prop randomats now require >5 props on the map
- Added slight delay to setting viewheight during playermodel-changing randomats
Gun game 2.0:
- No longer initially changes everyone's guns
- Cleaned up code to try to prevent this event very rarely erroring
(Which I can't replicate...)

Обновление: 20 фев. 2022 г. в 1:04

- Simon Says leader is now always random and no longer always starts a the detective
- Simon Says leader now automatically changes if the leader is a zombie
- Added win sounds for the Jingle Jam roles for the Ending Flair randomat