Left 4 Dead 2

Left 4 Dead 2

Charles Calvin
Showing 1-8 of 8 entries
Update: 5 Oct, 2020 @ 9:23am

-Fixed character not blinking brought on the previous update

-Adjusted LOD models further to be less noticeable

-Probably something else i forgot

Some insight on the addon image preview. I don't know what the hell is up with it, it even worked while i was testing it before uploading it to the Workshop, and at this point i can't be bothered anymore

Update: 27 Sep, 2020 @ 11:52pm

-Optimized character (Mainly on the hands), changed the distance of the LOD

-Optimized the viewmodel hands

-Added addon image on the in game addon selector (Finally)

-Fix for the hunter pounce crash (Hopefully)

-Changed location of the textures for easier organization

Update: 22 Sep, 2020 @ 11:25pm

-Complete revamp of the expressions, featuring full mouth expressions as well as eyebrows that follow more closely the originals

-Added the old headset, the game will select between the old and new headset at random every map load (Sadly this doesn't work on multiplayer)

-Optimized the new headset

-Outlines no longer glow in the dark (Sorryyy)

-Other minor adjustments

Update: 9 Sep, 2020 @ 9:08pm

-Optimized LOD models

-Added procedural bones to the legs of the stickmin, what this means is that most animations where the legs looked rather off or wonky should be fixed or at least minimized, this isn't a fix all problems solution, and there is a small chance that it may mess some animations further, but it's certainly better than not having anything at all, and i made sure to cover as many angles as possible. If you encounter an animation that looks more broken than before that i somehow overlooked, make sure to report it to me

Update: 6 Sep, 2020 @ 1:23am

-Fixed a wrong material on a part of the headset

-Added an addon image for the in-game addon menu (Which i guess didn't work)

Update: 6 Sep, 2020 @ 12:31am

-Fixed another viewmodel problem where the forearms would look really wonky on extreme poses (Such as when holding an adrenaline shot). The bones made for twisting (Which were animated by hand by Valve and not made for sticks) have been replaced by procedural bones, which should fix the problems on everything related to twisting (With a fix for the legs coming soon as well)

-Changed the proportions of the stickmin slightly to behave better on certain bones (Shoulders are a bit higher now)

-Fixed animation problem where the end of the stickmin arms on the worldmodel would seemingly detach from the spine

-Optimized the model, removing unnecessary detail that was masked by the black texture anyways

Update: 4 Sep, 2020 @ 11:40am

-Fixed a viewmodel problem where the shoulder would pop up on the upper left side for a moment when shoving with the axe (And probably other melees)

Update: 4 Sep, 2020 @ 1:27am

-Initial release