DayZ
MuchCarKey
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Update: 17 Oct @ 8:55am

- Fixed issue with key giving option to duplicate on any object
- Fixed being able to start engine when `CanStartWithKeyInInventory` is true and `CanStartUnassignedVehiclesWithoutKey` is false, but a key is not assigned to vehicle

Update: 17 Oct @ 1:02am

- Added new config option `"CanUseAnyGrinder": 1`
- If CanUseAnyGrinder is true, then you can use any grinder in a building as a proxy, the `StaticObj_Furniture_grinder` or `MCK_KeyGrinder` to craft or duplicate your keys
- Lowered time to craft and duplicate key from 15 to 5 seconds

Update: 15 Oct @ 7:54am

Fixed an issue with boats not being properly initialized and getting deleted

Update: 13 Oct @ 5:13am

Fixing the issue with IDs not being properly assigned on init

Update: 13 Oct @ 4:09am

- New config options:
```
"EngineStartSettings": {
"CanStartUnassignedVehiclesWithoutKey": 1,
"CanStartWithoutKey": 1,
"CanStartWithKeyInHandOnly": 0,
"CanStartWithKeyInInventory": 0
},
```
- Start Unassigned Vehicles Without Key - Default: true
- Start engine without key - Default: true
- Start engine with key in hand only - Default: false
- Start engine with key in inventory - Default: false
- Remote car key to unlock car from a few meters away
- Config:
```
"RemoteKeySettings": {
"CanUnlockRemotely": 1,
"Range": 15.0,
"VehiclesWithRemoteKey": [
"Transport"
]
}
```
- Use `Transport` class name if you want both cars and boats to be using the remote key feature
- Use `CarScript` for cars only (Helis from RedFalcon would also be counted in CarScript)
- Config option to allow or disable locking of boats `"CanLockBoats": 1,` - Default: true (for 1.26)

Fixes:
- Fixed issue with carkey not synchronizing ids properly when reseting key on vehicle with original key

Update: 22 Jun @ 3:12am

- Fixed log files being created on client
- Added new config option to disable file logs (for those who don't care for them even tho i don't suggest it)
- Added new config option `RaidResetsKeyAssigned` to disable the key being reset on the vehicle on raid. Set to 1 to reset, or 0 to disable the reset.
- Added `[ASSIGNED]` on the display name of keys that have been assigned
- Added new item Key Pouch to store keys. It has 12 slots( item size 3x2, inv size 4x3) and accepts keys and tags
- Added Admin Key pouch variant in red
- Changed Action duplicate key to indicate on client the key is not assigned so it cannot be duplicated. Action will show but won't continue. (see pic)
- Removed `RaidTool` entry from config. Use the array only from now on
- Fixed polish translations not showing up

New config:
```
{
"version": 4,
"CanCraftKey": 1,
"CanPickCarLocks": 1,
"RaidTools": [
"Lockpick"
],
"ToolDamage": 50,
"ChanceToPickLock": -1.0,
"TimeToPickLock": 3.0,
"RaidResetsKeyAssigned": 1,
"LifetimeMaintenanceEnabled": 1,
"MaxLifetime": 1296000,
"MaxLifetimeWithoutAnyPlayerInteraction": 432000,
"CanPlayersResetKey": 1,
"HideInventoryWhenDoorsClosed": 0,
"DoFileLogs": 1,
"ActivateExtendedLogs": 0
}
```

Update: 11 May @ 3:45am

- Added config option to hide all vehicle inventory while doors closed (includes attachments and it will behave how it was before, warts and all) - Default is false (0)

*Config will auto update to version 3. But the new option is turned off, so change it on your end if u wanted it
new config:
```
{
"version": 3,
"CanCraftKey": 1,
"CanPickCarLocks": 0,
"RaidTool": "Lockpick",
"RaidTools": [
"Lockpick"
],
"ToolDamage": 50,
"ChanceToPickLock": -1.0,
"TimeToPickLock": 200.0,
"ActivateExtendedLogs": 1,
"LifetimeMaintenanceEnabled": 1,
"MaxLifetime": 1296000,
"MaxLifetimeWithoutAnyPlayerInteraction": 432000,
"CanPlayersResetKey": 1,
"HideInventoryWhenDoorsClosed": 1
}
```

Update: 4 May @ 3:24am

- Fixed the missing SynchronizeValues which some mods were dependent on. Please use SetSynchDirty instead.

Update: 4 May @ 3:02am

- Added variable m_DeletionInitialisedByMod to CarScript to allow other mods to disable the deletion log (e.g. Trader could disable this with an ifdef so it doesn't log when people sell their cars at trader, or when they park their cars, etc)
- Changed vicinity inventory of vehicle to default to vanilla behaviour if not locked
- Changed so when you use Info Key it copies vehicle ID to your clipboard
- Changed so keys don't get damaged anymore when duplicating
- Adjusted the wording on some names: e.g. Car key is now "Vehicle key". Vehicles makes more sense as not just cars can be locked with these keys
- Added translations for german, russian and polish(Thanks to Marcy, GloryStar and CrossEyedN00b)
- Added pink and purple keys and tags (MCK_CarKey_Purple, MCK_CarKey_Pink, MCK_CarKeyTag_Purple, MCK_CarKeyTag_Pink)

Update: 19 Nov, 2023 @ 4:11am

Fixed admin reset key not working on vehicles without the new config option