Stellaris

Stellaris

Void Dwellers Expanded 3+
Showing 51-60 of 124 entries
< 1 ... 4  5  6  7  8 ... 13 >
Update: 26 May, 2020 @ 2:26pm

Hotfix hotfix.

Update: 26 May, 2020 @ 1:07pm

Hotfix: Starborn compatibility restored.

Update: 25 May, 2020 @ 10:15pm

- Lost Colony Origin will now work properly. In the future ideally I should force Earth to spawn if playing humans, without vanilla overwrites.... somehow..

Update: 25 May, 2020 @ 9:30pm

- Void Dweller traits will show up properly on all species, including Bio-trophies and Assimilator Cyborg pops. Next update: cleaning up the code.

Update: 21 May, 2020 @ 6:46pm

- Planetary Diversity asteroid habitat support, fixes.

Update: 15 May, 2020 @ 8:28pm

- Updated tooltips for civic, system start etc.
- Removed obsolete influence grant for non-civic start.

Update: 14 May, 2020 @ 7:07pm

- Enabled Farming Arcology for Synthetic Evolution

Update: 14 May, 2020 @ 6:31pm

- Disabled farming districts empire food check

Update: 12 May, 2020 @ 6:32pm

- Support for Planetary Diversity - Planetary Habitats 2.7.1.

Update: 12 May, 2020 @ 2:12pm

Update
- Fixed graphical bug where habitat would appear black in Habitat Start starting system (starting system of Technocracy of Man). Also fixed size of a starting habitat to 10 (tier 3). I intend to expand this start in the future, maybe add some flavour events.