Stellaris

Stellaris

Void Dwellers Expanded 3+
Showing 11-20 of 124 entries
< 1  2  3  4 ... 13 >
Update: 9 Nov, 2022 @ 12:24pm

- Fix conversion when not applicable.

Update: 8 Nov, 2022 @ 6:07pm

- Arcology Project now instead of destroying every district on a habitat just converts vanilla districts into their arcology equivalents without touching anything else (video). The following districts are swapped in a 2:1 ratio, rounded down: generator, mining, research, trade, bureaucratic (that last one from leisure).

Update: 10 Oct, 2022 @ 5:02pm

- Fixed "Habitat start" deposit adding 3 building slots not being applied, resulting in ruined building(s) on game start.
- Removed mod-specific clones of mineral and energy booster buildings on habitats as this workaround is no longer needed to avoid overwrite.
- Added ai_resource_production blocks in mod-specific districts for possible future AI support.
- Added scripts demolishing some unity and trade buildings on game start in "Habitat start" for AI to make it more likely to survive.
- Replaced ticking global event setting up global flag with on_single_player_save_game_load (clears harmless error.log line).
- Fixed outdated hair code for Technocracy of Man prescripted empire leader (hair -> attachment).
- Simplified requirements scripts, mostly unchanged gameplay-wise:
* Mod-specific technologies and Elysian Isles Ascension Perk require Children of the Void civic as usual and either Voidborne AP or at least two other ascension perks.
* "Habitat start" staring system requires Utopia, Federations or Toxoids DLC (they do not unlock habitat tech though, you need Utopia DLC for that).

Update: 20 Sep, 2022 @ 11:52am

- Updated to 3.5.

Update: 15 May, 2022 @ 8:45am

- Updated to 3.4.
- Added support for Japanese and Korean languages (using English locales).

No material changes.

Update: 22 Feb, 2022 @ 6:17pm

- Bumped descriptor to 3.3. Libra.
- Added English substitutes for missing Chinese keys.

Permanent 3.2.2 version is available here.

Update: 22 Nov, 2021 @ 8:16pm

- Updated to 3.2.1.
- Added Habitat Storage Districts and relevant technology. Currently base cost 1000 minerals, 5 energy upkeep. +5000 storage, +10 housing, +1 clerk / +2 maintenance drone job (double jobs number with Elysian Isles perk). Possibility of further tweaks.

Update: 15 Nov, 2021 @ 7:23pm

- Added Russian (Русский) translation courtesy of Dimonius.

Update: 15 Nov, 2021 @ 6:31pm

- Mastercraft Inc. civic support fix.

Update: 15 Nov, 2021 @ 6:10pm

Update:
- Catalytic Processing and Masterful Crafters civics support (includes Megacorp variants).
- Commercial Enterprise tradition grants +1 Merchant job on Habitat Trade Districts, on top of +1 Merchant job from Elysian Isles Ascension Perk.