Stellaris

Stellaris

Void Dwellers Expanded 3+
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Opdatering: 9. nov. 2022 kl. 12:24

- Fix conversion when not applicable.

Opdatering: 8. nov. 2022 kl. 18:07

- Arcology Project now instead of destroying every district on a habitat just converts vanilla districts into their arcology equivalents without touching anything else (video). The following districts are swapped in a 2:1 ratio, rounded down: generator, mining, research, trade, bureaucratic (that last one from leisure).

Opdatering: 10. okt. 2022 kl. 17:02

- Fixed "Habitat start" deposit adding 3 building slots not being applied, resulting in ruined building(s) on game start.
- Removed mod-specific clones of mineral and energy booster buildings on habitats as this workaround is no longer needed to avoid overwrite.
- Added ai_resource_production blocks in mod-specific districts for possible future AI support.
- Added scripts demolishing some unity and trade buildings on game start in "Habitat start" for AI to make it more likely to survive.
- Replaced ticking global event setting up global flag with on_single_player_save_game_load (clears harmless error.log line).
- Fixed outdated hair code for Technocracy of Man prescripted empire leader (hair -> attachment).
- Simplified requirements scripts, mostly unchanged gameplay-wise:
* Mod-specific technologies and Elysian Isles Ascension Perk require Children of the Void civic as usual and either Voidborne AP or at least two other ascension perks.
* "Habitat start" staring system requires Utopia, Federations or Toxoids DLC (they do not unlock habitat tech though, you need Utopia DLC for that).

Opdatering: 20. sep. 2022 kl. 11:52

- Updated to 3.5.

Opdatering: 15. maj 2022 kl. 8:45

- Updated to 3.4.
- Added support for Japanese and Korean languages (using English locales).

No material changes.

Opdatering: 22. feb. 2022 kl. 18:17

- Bumped descriptor to 3.3. Libra.
- Added English substitutes for missing Chinese keys.

Permanent 3.2.2 version is available here.

Opdatering: 22. nov. 2021 kl. 20:16

- Updated to 3.2.1.
- Added Habitat Storage Districts and relevant technology. Currently base cost 1000 minerals, 5 energy upkeep. +5000 storage, +10 housing, +1 clerk / +2 maintenance drone job (double jobs number with Elysian Isles perk). Possibility of further tweaks.

Opdatering: 15. nov. 2021 kl. 19:23

- Added Russian (Русский) translation courtesy of Dimonius.

Opdatering: 15. nov. 2021 kl. 18:31

- Mastercraft Inc. civic support fix.

Opdatering: 15. nov. 2021 kl. 18:10

Update:
- Catalytic Processing and Masterful Crafters civics support (includes Megacorp variants).
- Commercial Enterprise tradition grants +1 Merchant job on Habitat Trade Districts, on top of +1 Merchant job from Elysian Isles Ascension Perk.