Stellaris

Stellaris

Extra Ship Components 3.0 [Actual]
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Opdatering: 7. mar. 2020 kl. 11:46

- Added new NSC titan aura: Shield Destabilizer - reduce shields of enemies and cause them to lose shield strength if they do not have enough shield regeneration.
- Added new titan aura: Mirage System - reduce enemy tracking and accuracy.
- Added new titan aura: Nanite Infiltration Swarm - reduce armor and hull of enemies and cause them to lose armor if they do not have enough armor regeneration.
- Added new titan aura: Space Distortion Module - reduce enemy evasion, movement speed and fire rate.
- Update icons for Super-Graviton Cannon.
- Update Void Ray technology icon.
- Update test event with new technologies.
- Fix Awakened Fallen Empires being allowed to build leviathan-reward buildings if they haven't fulfilled the conditions like any normal empire has to.

Opdatering: 28. feb. 2020 kl. 15:46

- Added Matter Annihilator weapon, as well as its x-slot and titanic variants.
- Added Reality Eraser weapon, as well as its x-slot and titanic variants.
- Updated Dark Matter Reactor tech branch by inserting an intermediate tier (7th).
- Updated Dark Matter Shields tech branch by inserting an intermediate tier (7th).
- Gravity Manipulation Engine now can also be researched from Dark Matter thrusters.
- Hopefully fixed that annoying wrong event scope error.
- Added (untested) repeated Unbidden invasions feature. This feature is OFF by default.

Opdatering: 22. feb. 2020 kl. 10:08

- ESC control menu is now available in multiplayer for the first 15 years of the game.

Opdatering: 8. feb. 2020 kl. 7:18

- Fixed tier 6 thrusters having incorrect speed modifier for NSC ships.
- Getting either of the three vanilla dark matter technologies will now give an option for the remaning two (added dark matter thrusters to the list).
- ESC control menu is now restricted to single-player mode. Sorry - giving everyone free access to in multiplayer is just asking for abuse.
- Time-Dilation Chambers now grants leaders +25% experience gain (up from +10%) and gives ships +100 starting experience.

Opdatering: 1. feb. 2020 kl. 3:01

- Fixed missing minor artifacts from the resource UI if Universal Resource Patch is not used.
- Time-Space Continuum Manipulation technology no longer affects build costs. It now affects only construction speeds and decision enactment speed [new].
- Fixed a couple of small errors in localization strings.
- Added proper Polish translation by GhostOfForests (armor, buildings and job descriptions).

Opdatering: 17. jan. 2020 kl. 9:00

- ESC buildings now follow more consistent rules on being allowed for construction:
--- Special resource production buildings require either buildings or weapons to be allowed.
--- Other buildings require buildings to be allowed.
- Added minor partial overwrite to economic_categories to enable certain megastructure modifiers. Should not cause any compatibility issues.
- Added test event that gives player's country all ESC technologies and their vanilla prerequisites. Type 'event esc_test.1' into console to execute it.

Opdatering: 17. jan. 2020 kl. 8:59

Opdatering: 4. jan. 2020 kl. 9:17

- Cerebral Node and Network Regulator buildings now provide some planetary amenities (gestalt only).
- Automated Dreadnought Protocols computers now come in several versions for most of the ship classes.
- Fixed AI tech weights for crystalline weapons (human players aren't affected by this change).
- Fixed some minor problems with localization.

Opdatering: 22. dec. 2019 kl. 3:21

- Buff starbase reactors a bit to allow for mods that add weapon modules with high power drain.
- Update living crystal gate tech unlock conditions.
- Update Arc-en-Ciel icon.

Opdatering: 25. nov. 2019 kl. 10:55

- Add built-in support for 'Ancient Dreadnought and Improved Titan 2.5' mod.
- Removed ship size restriction on Extradimensional spike. Previously it couldn't be used only by corvettes and destroyers anyway.
- Enigmatic Lash and Extradimensional Spike have been buffed a bit.
- Dropped support for old and no-longer-used NSC global flags.
- Fixed encoding in French localization files.
- Fixed broken localization strings containing (tm) character.