Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Actualizare: 1 mart. 2023 @ 2:12

-field strength fixes
-Removal and reshuffling of Ahistorical Focus tree in Man; tidied up a few events and focuses
-Adjust air wing XP loss and gain, lower baseline, slightly increased scaling with level
-Fix RAJ Chindits focus not spawning leader
-Adjust RGR ideas and resistance
-Adjust JAP North/South expansion requirements and bonuses
-Adjust Hardness progression on tanks, higher baseline overall
-Remove initiative bonus on Gurkha from mountaineer tech (was stacking due to being a line battalion)
-Adjust UK Jet focus slightly
-Add Improved Infantry Weapons ahead of time bonus to US (was blocking M1 Garand AOT)
-some improvements to RGR
-Add synergy bonus between SMG and Infantry Rifle equipment
-Adjust tank engine/armour speed progression slightly
-invasion preset for ITA ai: now checks for ability to leave mediterranean before attempting invasions outside
-fixed template view showing recovery tooltips for all stats
-falkenhausen no longer has triggers when he returns to GER
-Move El Alamein into Western Desert
-Update files
-Rework speed bonuses/penalties significantly, mobile forces should be more mobile now
-Lower HA from several non-AT sources
-Increase pilot XP loss slightly
-RGR foci now target highest resistance states
-fixed loc issue in JAP focus tree (showed POR instead of JAP)
-Guangzhouwan moved to FRI from FRA
-KMT meme focus added to sieze Macao from POR
-Lower small support company supply usage slightly
-due to incompatibility with the high command / theorist limits its no longer possible to create new advisors
-Adjust research cost for Spitfires slightly, reduce research bonuses slightly
-Reduce cost for GER Plan Z additional CSY slightly
-national laws and officer spirits are now scripted for performance reasons. functionally there should be no changes
-JAP ai only declaring on iran if theyre nearby
-fixed guard over limit debuff not actually debuffing guards
-guards focus automatically adds topbar slot
-removed USA being able to declare on MEX
-Sov naval high command on startup moved to navl chief
-adjusted SOV?/JAP border wars to favour the aggressor more
-removed some idea's related to Tawian
-increased bonuses for supply raid border war reward
-more color on logistics equipment entries
-disabled GER ai sending units to north africa
-more emphasis on home defence for ENG ai
-fixed up some outdated CAN ai templates
-ENG ai is no longer allowed to defend Indonesia or Tunisia
-Update SOV_fighter_i211.dds
-spanish civil war fixes
-added neutrality_idea to MOR after SCW is over
-Air combat tweaks
-Increase fuel carried by units, allows mobile forces to operate for longer before running dry
-Drop tanks for Heavy/Night Fighters
-Naval define tweaks
-fixed POL / ICE whitepeace wiping all ENG exile governments
-fixed army_ / navy_leader_start_level modifiers not working
-exile ui fix
-Stop republican spain going on a whacky war rampage after SCW,
-improved fuel from soviets to SPR during SCW so they can actually use the ships and planes they have
-ai construction fix
-added civilian fuel use factor to settings ui
-navy trait trigger tooltips
-fixed ENG airborne division CTD
-enigma bug fixed (although it shouldn't have been happening anyway)
-made 2nd 5 year a little easier
-shorter time for soviets after SCW to help out
-disabled GER ai sending units to north africa
-more emphasis on home defence for ENG ai
-fixed up some outdated CAN ai templates
-ENG ai is no longer allowed to defend Indonesia or Tunisia
-added neutrality_idea to MOR after SCW is over
-Air combat tweaks
-laws shown in intel tab
-Increase fuel carried by units, allows mobile forces to operate for longer before running dry
-Drop tanks for Heavy/Night Fighters
-Naval define tweaks
-fixed POL / ICE whitepeace wiping all ENG exile governments
-fixed army_ / navy_leader_start_level modifiers not working
-Stop republican spain going on a whacky war rampage after SCW,
-improved fuel from soviets to SPR during SCW so they can actually use the ships and planes they have
-ai construction fix
-added civilian fuel use factor to settings ui
-fixed characters being sent to the wrong side in the SCW
-unit position fix
-fixed SWI research slots being general ones
-Added train destruction to SPA decision
-added anti resistance modifier to SPR police
- Fixed SPA politics
-fixed PCE ministers for SPR
-added resistance in SCW
-fixed up some other character related issues for spain
-fix for SWI conscription bug
-added state 771 as a failsafe for CHI evac decision & moved state 603 to 798
-Fix missing terrain modifier bonus on rocket artillery
-Fix cavalry modifiers on assymetrical warfare, neutral now
-Fix naming for Heavy AA, generic now referred to as I and II instead of II and III
-Embargo cost increased for neutral policies
-embargo thresholds increased for ideologies and policies
-fixed up some loc on SPR plane events
-added some embargo stuff to foreign ministers
-made AI less likely to embargo similar ideologies







Actualizare: 16 febr. 2023 @ 7:58

Actualizare: 30 dec. 2022 @ 3:10

-enabled civ fuel use to major ai
-fixed ai not picking high command and theorists
-Fixed missing characters-portraits
Fixed missing Syrian portrait
-Changes to AI defines (Garrison, front. air)
-Fix wrong ai weight synth tech
-GER ai stop building full level fort projects
-more supply hubs for ai
-Recycled metals decision ai will do change
-tweak ENG ai air production focus
-no ai equipment for players
-fixed getting half a senator after USA quarantine focus
-DLC portraits used without extra characters
-spanish civil war cleaned up and turned into scripted effect
-ai using officer spirits
-ai using storage
-fixed intel ledger UI for low resolutions
-Tweak AA slightly
-Doenitz Sub raider now
-Air combat tweaks
-Carrier hangars converted to BBA method
-Resized CV squadrons to 5 aircraft
-Updated all carrier designs
-Carrier aircraft readded to 1936 start OOB
-Adjust CV combat modifiers
-Add Surface/Sub detection bonus to air radar
-army organisation factor is now limited to -95% minimum
-unit leader trait tweaks: several traits got removed, almost every trait got rebalanced. this also improves performance if you have many unit leaders in your OOB at the bottom of the screen
-winter expert trait changed to 10 levels like terrain traits

resource storage stuff:
-capital now provides 250 storage and 6 output
-10 storage per civilian factory
-topbar storage tooltip expanded
-storage menu UI is removed and on / off is now done via topbar

Actualizare: 10 dec. 2022 @ 1:36

generic medals for minors
fixed missing advisors for RGR
fixed incompetent industry removal for RGR
fixed yamamoto theorist
AI now adheres to air assembly cap and builds them
fixed CTD when researching last industry tech
added more modifiers to country bonus UI
fixed CTD on armoured division II for ENG
-Air combat rebalancing for BBA
ai building air assemblies
AI minors can now produce fighters if suitable
RGR ai stuff, JAP ai supports it with garrison eq
fixed wrong token removal for operation_steal_tech_navy
added GFX to generic characters and others
cleaned up generic advisor GFX definitions
minor countries with armor traits got replaced by cavalry trait
fixed potential CTD for ENG homeguard focus & fixed exploit spawning
AI bonus assembly cap at high difficulty
fixed advisor ai not being able to access generic advisors since BBA
fix to GER retirement events, order matters
High Command / Theorist limits now are enforced via effect
ai now gets factory output factor modifier

Lots of Railway and VP tweaks (Balkans & More)
Tweaks or reworks of rail/supply networks in Hungary Romania Yugoslavia Bulgaria
Greece Turkey Austria Czechoslovakia Germany. Major VP relocation in Yugoslavia Turkey Bulgaria Romania.

Actualizare: 21 nov. 2022 @ 0:49

-ai stuff cleared properly when switching to player
-Update Portrait_USA_Adna_Chaffee.dds
-vic ai no embargo against axis
-ai construction fixes
-fixed ai continuing to produce convoys after their need dropped off rapidly
-A lot of work on armour technologies loc + changed loc description gfx.
-A lot of loc improvements for better readability.
-fixed ai production issue when loading a savegame
-frontendgamesetupview fix
-Fixes to GER armour tree layout
-Spitfire II to 1940
-Fixed 164. leichte Afrika-Division template
-air combat ui tweak
-invasion ai rework
-ENG ai now automatically hands over channel isles upon french capitulation
-upon joining a faction the ai calculates countries to defend them immediately
-reduced emphasis on convoys for ENG / USA ai
-FIN ai wont form 2nd kalmar union on historical
-ai naval assignment tweaks
-fixed purges coming back
-paradrops fixed
-crisis fixes
-impassable states now have supply debuff for easier differantiation
-ai is now aware of stability / war support cap; misc fixes to its stab / ws management
-ai research tweaks
-modifier bonuses from "ai bonuses" UI also apply to player countries now

Actualizare: 6 nov. 2022 @ 2:21

Actualizare: 27 oct. 2022 @ 14:49

Actualizare: 14 oct. 2022 @ 2:57

Actualizare: 13 oct. 2022 @ 4:47

Actualizare: 27 sept. 2022 @ 10:09