Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Viser 111–120 av 162 bidrag
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Oppdatering: 22. jan. 2021 @ 17.16

-Added first implementation of Historical Ship Designs for USA/UK (more majors to be added), accessible via anchor icon at the top of production tab
-more generic minister portraits + some for asia
-Some fixes for not deploying SS units in Fiume, Tripoly
-fixed typos in keep government effect
-Fix Gurkha being para
-Extra early naval heavy AA tier (1930)
-Naval module tweaks (high end piercing reduction)
-Swap 6m bayonets to pause instead of cancel when xp drops below threshold
-Fix for JAP Marco Polo bridge idea not removing on war with allies/soviets
-Fix to missing CAMCO modifiers for interceptors/multirole
-Some aircraft stat tweaks
-Added some warlords giving up cores when annexed by CHI/PRC, to be reworked
-Fixed mistaken 1.5x fuel mult on Guards motorized
-Adjustments to some mech equipment
-Added Superheavy Armor tech for 16in belt and higher
-Added US/JAP ideas for above
-Added art/loc for above
-Fixed Amph Mech and US Amph Mech inline with Mech adjustments
-Minor Mot/SM/Mech adjustments
-Allow JAP to form RGR even after war is over for now
-Cut cost of nuclear research slightly (not sure why it was all 500 days)
-Burma/SEA map work (more jungle, impassable border additions)
-Minor VP fixes in Burma/SEA
-Fixed missing airports
-improved production top window
-several gui fixes
-Fixed SS Reiter not spawning in warsaw
-Adjust Sumatra state split
-fixed missing " on army_morale modifier localisation
-Added decision and events for forming 14. Panzer-Division
-fixed BUL research slot
-nerfed AT soft attack
-performance improvement mostly for mid & lategame
-Productionline land/air moved from 8 to 10 per row
-Resources went down from 9 to 6
-ai minister pick improvements for HUN CAN FIN GRE POL ROM TUR YUG
-fixed laws with government triggers not switching when switching ideology (apart from fascism and communism)
-tax & nationalisation laws tooltips better readability
-performance improvement to ai equipments
-updated ai templates for POL
-performance improvement to abilities, autonomy states, general_mob trigger, lend lease trigger
-Added some missing localisation
-tweaking of dissent values
-Fix conditions for RGR formation
-Optimized designerregimentswindow to no longer scroll down when selecting a battalion
-nerf licencing research bonuses (down to 5)
-Fix AI Jap transferring CHI to RGR
-Adjust HP of MIC and CIC
-Adjustment to Type 95 HT
-Increase malus to strat bombing for Red Airforce Purge
-Corrected Panzer SPAA to light
-Added ambient-objects:
Capitol, Brandenburger Tor, Eiffel Tower, Pyramids, Sphinx, Golden Gate Bridge, Statue of Liberty, Westminster Abbey, Pisa Tower, Cathedral Basil
-fixed SOV ai inviting random minors
-removed unused dynamic modifiers
-AI research value tweaks to support, artillery, industry, fuel, doctrine research
-fixed ai not researching land doctrines
-Fix RGR creation resulting in Warlords respawning
-Fix some JAP puppets not staying in Imperial subject category
-added a decision for SPR to move capital to valencia
-expanded ai minister picks with pretrigger leading to e.g. not taking tank designer when being a minor
-100% supply bonus for VPs in SCW
-disabled SPA partisans spawning in valencia
-added a gui into production tab for EIC
-adjusted max debuff for special forces to 50%
-Infra, Airfields and Naval Bases harder to bomb out
-Dockyard cost increase, offset in Industry tech slightly
-SAF dockyard reduction
-CW minors slightly naval doctrine reduction at start
-Reduced transport weight for Marines, Amph Mech and Amph Armour slightly
-Early Heavy Bomber defence reduction
-Increase static AA bombing durability
-Add stability bonus to firepower calculation for HF/NF
-Adjust formula for top end of aircraft defence curve
-Fix FRA focus putting research center in ENG even on little entente path
-moved most resource prospecting decisions to on_actions
-EIC subtypes are now changeable in production tab
-fixed an issue where equipment factory ideas would not be set to 0 after loosing all of them
-cut down generic ministers for the last idea row
-adjusted spain.33: instead of allowing germany to go to war with france it now gives warsupport and an opinion modifier
-removed coastal artillery, replaced it with heavy artillery in templates
-HUN AI will not declare on Romania via event if they are in a faction
-removed blow panama decision for performance
-Fix missing modifier on cavalry
-Change JAP starting motorized to semi-motorized
-fixed India retaining British Raj name when its no longer a puppet
-disabled "Germany has lost the War" event
-removed army training continuous focuses and replaced it with Armor Production
-fixed ENG economic minister missing its portrait
-fixed KMT focus downgrading Nanjing fort levels
-disabled "Royal Restauration" for JAP
-Changed Nashorn tech date to 1943
-fixed "Strong Legislative" option in Royal Restauration event not firing the election
-fixed supply zone bugs thanks to drpotatos help
-added new supply zone west of alexandria
-Add fuel silos for USA and SOV in highest oil producing regions
-removed JAP decisions to install puppets in pacific
-continuous focuses now require 700 days of focuses instead of 10 focuses
-changed army training continuous focus to armor production
-removed most BI continuous focuses
-added a toggle button for EIC in production view


Oppdatering: 22. jan. 2021 @ 17.12

Oppdatering: 11. des. 2020 @ 19.54

New Law Icons
Performance Improvements
-Moved targeted decisions update to 2-weekly for players (so 2 days faster than before), monthly for ai
-improved performance of naval supply routes when going through suez or panama
-changed ai naval invasion strats to be applied when the target gets assigned instead of continuously checking for target
-moved news events about capitals falling to on_state_control_changed
-improved triggers of majority of events with MTTG
-improved performance of scripted gui & tactics
-removed 15 states from brazil mostly

Oppdatering: 13. nov. 2020 @ 14.53

Oppdatering: 12. nov. 2020 @ 16.25

Oppdatering: 2. nov. 2020 @ 20.31

Oppdatering: 30. okt. 2020 @ 19.31

Oppdatering: 19. okt. 2020 @ 14.41

Oppdatering: 18. okt. 2020 @ 14.26

Oppdatering: 18. sep. 2020 @ 23.55

-Vichy existing as requirement for USA torch focus
-fixed MAN focus National Cooperation Government not giving cores after warlords are annexed
-topbar updating instantly again, sorry about that
-fixed SOV Kulak Collectivisation focus not removing infrastructure
-fixed economic law or higher triggers blocking laws when switching economy law
-added a close button to foreign armor gui
-better tooltip for requiring army air navy chief
-fixed duplicate Władysław Sikorski
-some missing states for MAN Restore the Empire focus added
-fixed xp loss when changing a unit to the same template
-removed neu_advisor events
-fixed FRA startign with an invalid minister
-fix Leon blum not getting elected
-Zeitzler fired only firing when still at war with SOV
-POL between the seas concept focus not available after capitulation
-loc fixes
-fixed 2 softlocks in JAP focus tree (indian army focus and exploit southern resource area)
-removed GER wehrmacht führungsstab focus
-fixed warlord reinforcements spawning in impassable states
-ITA and others no longer drawn into a war with YUG when GER attacks them and theyre still neutral
-added back options to dynamic topbar
-fixed fall of shanghai event referencing wrong state
-fixed JAP defend the empire focus not placing forts
-maybe fixed a potential bug when being exactly on the value for next level for navy strength
-fixed event soviet.59 moving industry when the state is no longer in soviet control
-Add missing types to continuous air production focus
-ENG war to end all wars tied to fall of France
-Manpower Portal reductions
-Cardona -> Cadorna
-HOL NF tech bonus adjustments
-fixed barbed wire and sniper tactic being active despite techs that unlock them
-Fix missing naval 3d for PBB and CVB
-HUN tweaks
-Fix error related subdivision_slot for sub designer
-Fix popup spam for Torpedo Cruiser tech
-fixed SPR AI blocking med region, thus not allowing SOV to reinforce
-reverted naval coastal provinces west of france to vanilla shape
-removed events related to unit leader traits
-adjusted skilled staffer requirement
-adjusted explosives tech, shifted river defence to normal engineers, combat engineer bonus according to their type
-removed mutual exclusive unit leader traits from the following:
Brooke, Alan - get rid of defensive
Auchinek, Claude - get rid of offensive
Zhukov, Georgy - get rid of defensive
MacArthur, Douglas - get rid of defensive
Carl Gustaf Mannerheim - get rid of offensive
Zhu Def - get rid of defensive
Lin Biao - get rid of defensive