Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
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Update: 27 mei 2023 om 14:39

Update: 16 mei 2023 om 18:05

* available medals button

* minor tweak to steel mill decision for 5yp

* -Update loc for 109G, fixing description about upgrades

* The International Conference on Repression of Terrorism

* fixed the ITA mech error

* removed ULTRA HEDONIST carl,

* Fixed the character errors on start up as well as Ger jet sound

* Loc error fixing and clearer checksum check

* LON event with Japan

* made it more clear which focuses impact purges pre purge

* more events

* -Adjust ITA air-naval ideas slightly
-Adjust removal conditions for ITA army-navy coordination malus
-Increase reliability of trucks/heavy trucks/artillery tractors slightly
-Add some PP for ITA IEA formation, allow ITA to keep the secondary generals sent to IEA for now (pending improved event)

* added in couple more events

* Last of the 36 events (well unless we want to extend out the Rhineland occupation stuff

* removed old performance heavy event

* my Events they see me rollin

* more event fun

* four more events


* More events


* another event


* Chunk of events and a few historical relation modifiers on game start


* fixed up MEN capital


* New Focus for Japan re MEN map control updated to closer reflect the situation in Jan (prob need a more interesting way to handle this war)
added the general strike of Syria (need to do something for FRA with this)

* remove unneeded readme file

* academy_spirit_cost_factor fixed
Soviet purges when attacking Baltic states after MR and focus lowered

* Norway slow to join the allies if ENG is a player

* 3 more hungarians

* removed EGY cores for ENG

* Ireland Character error

* fix for the error gore if you don't have axis tank pack dlc

* Tied Purge org and Purge defence to different officer stats,
Made train new officers cycle through different stats instead of random list

* Male operatives are back

* threat tweaks in CW trees

* removed border war bonus for player vs an AI

* minor fix for AI template

* Fixed french fleet defecting in historical
IEA can take somalia
ITA gets resource rights to Rubber if they form IEA

* lowered French resistance if Vichy is formed

* french oob rework

* 3 HUN character portraits

* 6 hungarian characters

* Fixed Naval port causing CTD in 1071

* Ferenc Szalazi and Gyula Gombos

* Update sov_fighter_i185.dds

* Corrected 2 ideology gfx

* Update BI_tab_view.txt

* research bonus removed from Allied Anger

* fixed errors in INJ oob
adjusted some FIN ideas
added temp relations boost between FIN/HUN at game start

* added Eben-Emael fort

* fixed INS starting OOB, tweaked some triggers in HOL tree

* -SOV BT-7A turret moved from 1940 to 1937

* spirit fixes

* ai area for central SOV + buffer strat

* US ai more buffers for pacific and europe
JAP ai buffer for south east asia
ai countries now target a ratio of MIC to CIC when switching to military construction mode
misc fixes

* -brought back trade law category to fix "Current Trade Law" text in tradeview
-switched ai US garrison to infantry
-low research count ai countries lower education law
-brigade_doctrine now gives 10% faster unitleader xp gain

* Fixed GER 20 Infdiv not being removed from map


Update: 25 apr 2023 om 18:47

Update: 19 mrt 2023 om 21:37

Update: 19 mrt 2023 om 15:33

Update: 10 mrt 2023 om 4:44

Update: 1 mrt 2023 om 20:53

-lowered PP gain from cairo conference
-BEL starts with 1 year con, interwar AT and infantry unit changed from 3 art to 1 art and 1 at
-fixed law display on low res
-civ fuel stats
-fix for error on ideology trait switch
-moved civ fuel to 2nd row

Update: 1 mrt 2023 om 2:12

-field strength fixes
-Removal and reshuffling of Ahistorical Focus tree in Man; tidied up a few events and focuses
-Adjust air wing XP loss and gain, lower baseline, slightly increased scaling with level
-Fix RAJ Chindits focus not spawning leader
-Adjust RGR ideas and resistance
-Adjust JAP North/South expansion requirements and bonuses
-Adjust Hardness progression on tanks, higher baseline overall
-Remove initiative bonus on Gurkha from mountaineer tech (was stacking due to being a line battalion)
-Adjust UK Jet focus slightly
-Add Improved Infantry Weapons ahead of time bonus to US (was blocking M1 Garand AOT)
-some improvements to RGR
-Add synergy bonus between SMG and Infantry Rifle equipment
-Adjust tank engine/armour speed progression slightly
-invasion preset for ITA ai: now checks for ability to leave mediterranean before attempting invasions outside
-fixed template view showing recovery tooltips for all stats
-falkenhausen no longer has triggers when he returns to GER
-Move El Alamein into Western Desert
-Update files
-Rework speed bonuses/penalties significantly, mobile forces should be more mobile now
-Lower HA from several non-AT sources
-Increase pilot XP loss slightly
-RGR foci now target highest resistance states
-fixed loc issue in JAP focus tree (showed POR instead of JAP)
-Guangzhouwan moved to FRI from FRA
-KMT meme focus added to sieze Macao from POR
-Lower small support company supply usage slightly
-due to incompatibility with the high command / theorist limits its no longer possible to create new advisors
-Adjust research cost for Spitfires slightly, reduce research bonuses slightly
-Reduce cost for GER Plan Z additional CSY slightly
-national laws and officer spirits are now scripted for performance reasons. functionally there should be no changes
-JAP ai only declaring on iran if theyre nearby
-fixed guard over limit debuff not actually debuffing guards
-guards focus automatically adds topbar slot
-removed USA being able to declare on MEX
-Sov naval high command on startup moved to navl chief
-adjusted SOV?/JAP border wars to favour the aggressor more
-removed some idea's related to Tawian
-increased bonuses for supply raid border war reward
-more color on logistics equipment entries
-disabled GER ai sending units to north africa
-more emphasis on home defence for ENG ai
-fixed up some outdated CAN ai templates
-ENG ai is no longer allowed to defend Indonesia or Tunisia
-Update SOV_fighter_i211.dds
-spanish civil war fixes
-added neutrality_idea to MOR after SCW is over
-Air combat tweaks
-Increase fuel carried by units, allows mobile forces to operate for longer before running dry
-Drop tanks for Heavy/Night Fighters
-Naval define tweaks
-fixed POL / ICE whitepeace wiping all ENG exile governments
-fixed army_ / navy_leader_start_level modifiers not working
-exile ui fix
-Stop republican spain going on a whacky war rampage after SCW,
-improved fuel from soviets to SPR during SCW so they can actually use the ships and planes they have
-ai construction fix
-added civilian fuel use factor to settings ui
-navy trait trigger tooltips
-fixed ENG airborne division CTD
-enigma bug fixed (although it shouldn't have been happening anyway)
-made 2nd 5 year a little easier
-shorter time for soviets after SCW to help out
-disabled GER ai sending units to north africa
-more emphasis on home defence for ENG ai
-fixed up some outdated CAN ai templates
-ENG ai is no longer allowed to defend Indonesia or Tunisia
-added neutrality_idea to MOR after SCW is over
-Air combat tweaks
-laws shown in intel tab
-Increase fuel carried by units, allows mobile forces to operate for longer before running dry
-Drop tanks for Heavy/Night Fighters
-Naval define tweaks
-fixed POL / ICE whitepeace wiping all ENG exile governments
-fixed army_ / navy_leader_start_level modifiers not working
-Stop republican spain going on a whacky war rampage after SCW,
-improved fuel from soviets to SPR during SCW so they can actually use the ships and planes they have
-ai construction fix
-added civilian fuel use factor to settings ui
-fixed characters being sent to the wrong side in the SCW
-unit position fix
-fixed SWI research slots being general ones
-Added train destruction to SPA decision
-added anti resistance modifier to SPR police
- Fixed SPA politics
-fixed PCE ministers for SPR
-added resistance in SCW
-fixed up some other character related issues for spain
-fix for SWI conscription bug
-added state 771 as a failsafe for CHI evac decision & moved state 603 to 798
-Fix missing terrain modifier bonus on rocket artillery
-Fix cavalry modifiers on assymetrical warfare, neutral now
-Fix naming for Heavy AA, generic now referred to as I and II instead of II and III
-Embargo cost increased for neutral policies
-embargo thresholds increased for ideologies and policies
-fixed up some loc on SPR plane events
-added some embargo stuff to foreign ministers
-made AI less likely to embargo similar ideologies







Update: 16 feb 2023 om 7:58

Update: 30 dec 2022 om 3:10

-enabled civ fuel use to major ai
-fixed ai not picking high command and theorists
-Fixed missing characters-portraits
Fixed missing Syrian portrait
-Changes to AI defines (Garrison, front. air)
-Fix wrong ai weight synth tech
-GER ai stop building full level fort projects
-more supply hubs for ai
-Recycled metals decision ai will do change
-tweak ENG ai air production focus
-no ai equipment for players
-fixed getting half a senator after USA quarantine focus
-DLC portraits used without extra characters
-spanish civil war cleaned up and turned into scripted effect
-ai using officer spirits
-ai using storage
-fixed intel ledger UI for low resolutions
-Tweak AA slightly
-Doenitz Sub raider now
-Air combat tweaks
-Carrier hangars converted to BBA method
-Resized CV squadrons to 5 aircraft
-Updated all carrier designs
-Carrier aircraft readded to 1936 start OOB
-Adjust CV combat modifiers
-Add Surface/Sub detection bonus to air radar
-army organisation factor is now limited to -95% minimum
-unit leader trait tweaks: several traits got removed, almost every trait got rebalanced. this also improves performance if you have many unit leaders in your OOB at the bottom of the screen
-winter expert trait changed to 10 levels like terrain traits

resource storage stuff:
-capital now provides 250 storage and 6 output
-10 storage per civilian factory
-topbar storage tooltip expanded
-storage menu UI is removed and on / off is now done via topbar