Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
Zobrazuje se 101–110 z 162 položek
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Aktualizace: 25. srp. 2021 v 22.44

-fixed SOV tankcorps spawning double
-ROM bug fixes
-calinescu not available if fascist
-allowed ENG AI to hold speeches (hopefully)
-Fix 43 generic axis tank tech date
-ENG ahistorical AI focus plan, polish pass on ENG focus tree, removed peace requirements from 36 rearmament plan
-expanded FRA ahistorical AI
-added names to all remaining tech bonuses without
-added radio tech to vichy
-added scrollbar to building selection in construction tab
-A ton of bugfixes for ENG and FRA AI logic
-fixed a few bugs for FRA focus tree
-Adjust ace generation/death chances (should scale with wing size better now)
-Reduce ace bonus for small airwings
-Increase wing XP loss on pilot death slightly
-Increase max airwing training level without combat by 1
-Add Yak-9U to SOV air
-Rework several SOV air stats slightly
-Rework heavy fighter agility calculation weighting slightly (overall slight improvement)
-Art/Loc for Yak-9U
-Fix AS ratings for some planes
-Update SOV CV fighter stats
-fixed ai researching hidden techs (like wunderwaffen), bruh
-Rework US equipment factory section slightly, move Detroit Tank Plant and Willow Run to be available before war
-Remove duplicate Detroit Tank Plant focuses, combine effects
-Improve building placement for US focuses, better handling of cases where slots are full
-Small tweaks to other US focuses/ideas
-added flags to island hopping
-Added FRA wartime decisions
-added whitepeace for SOV towards allies if germany betrays MR pact
-Fix War Bonds idea for US allowing for duplicate bonds
-Checks to Mobilize the Reich, will bypass if you manually mobilize
-Cut back some MEX naval ideas
-Reduce JAP Tenno Heika bonus to 5%
-Reduce HUN Gyori air bonuses
-Lock GER Total Mobilization to require Sportpalast
-Reduce HOL/DEI starting MIC slightly
-HOL starting spirits and ideas adjusted
-fixed bugs in FRA events and decisions, updated AI strategy to make the AI a bit less dumb
-Rom Oil adjusted, increased at startup, now decays slightly
-Artillery adjustments
-Fix artillery terrain bonuses
-Reduce HUN Aluminium slightly
-carless Airborne Artillery
-Air upgrade tweaks
-Templates for 13 Pz-Div and SS Wiking(mot) fixed
-elections for KMT after focus
-Air define tweaks
-Fix HSD Shokaku hangar
-Naval define tweaks
-Adjust JAP Zero bonus to move research slightly later
-Adjust USA Wildcat/Corsair research cost
-Improve USA Lexington and JAP Kaga/Akagi starting models
-Adjust progression for conversion hangars
-Fix wrong hull on CVE3
-Fix missing icon on CB Armour Layout category
-Reduce WS loss for Ace Promotions/Deaths, increase decay slightly
-ITA namelist tweaks
-less fuel use on lower difficulties
-added tooltip to civilian fuel in law tab
-training without fuel wont lower xp anymore, xp gain will just be 0
-Fix tooltip for ace bonus
-Improve GER naval focus DY placement
-Add missing aircraft types to air equipment factories
-finland doesnt create its own faction after GER does FInnish Tiger focus when finland already is in a faction
-removed gateway to europe decisions / triggers
-fixed GER event "invite hungary" firing every week
-lack of consumer goods factories now does nothing
-added some french news events, removed some focuses from FRA election crisis
-fixed is controlled by ROOT trigger requiring faction (mostly reported in chinese / japan theater)
-reworked equipment factory ui
-fixed saf focus asking for states from eng not working
-added back map header
-Fix fuel LL/icon
-Adjustments to Carrier/Capital DP modules
-Update HSD designs for above
-Adjust Naval AA scaling slightly
-Naval AA should shoot down less planes, more frequently per pulse (less big 'chunks' shot down)
-Fix unit level naming
-Allow Bomber aces on Light/Fast/Medium bombers
-More DP modules tweaks, fix forgotten CB modules
-Add 4x DP module to techs
-Correct HSD and non-MTG designs
-Nerf some ITA SCW decisions
-added lack of fuel mission
-eng total war bug fix
-fixed treaty warning to yourself
-Adjust CVB DP modules back to full set
-Fix wrong module definition on Capitals
-Tweak naval modules slightly
-Slight reduction in fuel use for minesweeping mission
-Fix naming of CVE Search group module
-Proper gfx for SdKfz 234/1
-Tweak Eq Capture ideas, swap to using non-factor (reduce some to compensate, increase FIN/CHI)
-Reduce CHI/Warlords surrender threshold slightly
-Swap several JAP starting templates to mountain artillery, adjust AI templates
-Reduce max convoy WS loss slightly, increase decay (fully decayed in 25 weeks)
-Clean up air tech category tooltips, add missing ones
-SOV Air Additions - I-16 Type 29, I-180-5, LaGG-3-66, Yak-9T, Yak-9P
-SOV/ITA air balance adjustments, other minor air tweaks
-Increase Amphib penalty for Med Artillery

Aktualizace: 22. čvc. 2021 v 21.46

Aktualizace: 4. čvc. 2021 v 21.33

Aktualizace: 28. čvn. 2021 v 19.15

Aktualizace: 9. dub. 2021 v 5.19

Aktualizace: 31. bře. 2021 v 16.46

-Fixed missing topbar gfx

Aktualizace: 31. bře. 2021 v 9.35

-New art for Island Hopping ideas
-Fix island hopping name, adjust progression
-Reduce CIV cost of licenses
-Reduce dockyard build bonus from MEFO
-Add small dockyard build bonus to Plan Z focus
-Increase penalty for Plan Z failure/cancellation
-Increase cost of AT guns
-fixed prospect for resources decisions
-added pack arty to army strength and several missing motorized units
-fixed FIN capitulation event not firing
-updated building costs in foreign construction
-gui adjustments to deployment and logistics view, topbar
-added some missing diplomacy localisation
-Fix error in GER naval focus
-NRM module/hull adjustments
-Adjust NRM cruiser module engine stats slightly
-Adjust NRM destroyer engine modifier progression
-Reduce treaty cruiser cap slightly
-Adjusted USAAC oob (reduced number of CAS)
-fixed some missing or broken allowed in ai strategy plans
-lowered ai sov army armor ratio
-fixed some errors
-GER USA convoys no longer have an archetype country specific name
-MEX gets angry about Anschluss (lol)
-fix SAF event transferring states not controlled by allies
-localised NAV_SUPREMACY_INTEL_SCALED
-Central/South America infra reduction
-Adjust US/Canada aluminium slightly
-Reduce compliance gain/decay to 75%
-New SA focus for USA
-updated fuel civ use to have a fuel cost rather than modifier
-non core: -50% civ fuel use
-updated civ fuel use laws
-cleaned up some unused global event targets
-moved monthly ai update to scripted effect rather than event for performance
-USA NF/Idea adjustments
-USA Beyond Reach idea added for reduced war stability effect
-Gfx/loc for the above
-save size: changed local supplies in state modifier to only clear and add new modifier if the value is different from already added one
-save size: tweaked ai air production effect to not spam add_ai_strategy
-Building HP adjusted slightly
-Adjustments to tank and tank variant balance
-Reduce effects of US Pittsburgh flood slightly
-Update Guards/SS Artillery to standard
-Remove offensive war penalty reduction from US
-Fix rocketsites
-Fix missing dependency in rocket tech
-Update armour battalion count script
-Fix Navy intel from network inline with others
-Reduce duration of 'Mobilize the Reich' NF to 7 days
-Adjustments to Sportpalast NF
-Change Blohm & Voss into new Combined Raiding designer
-Add missing unit types to army strength calculation pulse
-Various fixes and adjustments
-Mot/Mech logistics have better progression than Cav/Car
-Artillery org adjustment
-Adjustments to Ju-87D range/payload
-added ai strategies for production ai to be more adaptive to superior enemy airforce
-Austria OOB and tech/eq adjustments (by Giubbi)
-Gas/Diesel engine techs adjusted slightly
-Several non-AI spawned units reduced to 1% strength on creation (no equipment portals)
-Light Vehicles tech at start for AST, CAN, NZL, SAF
-Starting xp for aircraft for majors
-Fixes to US armour tech (missing conditions/tech for Sherman variants)
-Description for Sherman variant techs listing potential variants
-PRC becomes a major when joining the united front
-fixed democratic idelogy opinion
-replaced generic ai strategy plan with focus scores
-added some techs to instant ai research script if behind for GER, FRA, ENG
-fixed a news event having negative timeout
-fixed USA ai not researching tank techs
-Foreign ministers automaticly head off on journeys now (with toggle switch)
-Small adjustment to assym doctrine
-Fix ungrouped division list slider going offscreen
-set cic / mic from having an government in exile to 1
-topbar gui changes (forgot to commit a file when changing manpower law... no GFX for now lol)

Aktualizace: 12. bře. 2021 v 13.39

-fixed 3 economic ministers for ger
-added Gnosport's descriptions to equip_air_l_english.yml
-added Gnosport's descriptions to equipment_l_english_Commonwealth.yml
-some new concern/designer icons for US
-icons for GER and SOV designers
-a new generic portrait for USA and GER generals
-italian designer icons
-ITA general rework
-Adjustment to ITA NF slightly, fixed IEA general transfers
-Fix POL Jungle
-NRM module adjustments -> engines slightly cheaper, minor bonuses to LA/HA/TA/SA from speed, redistributed some HP from batteries to armour
-Reduce CVL base hull cost slightly
-Expand Island Hopping idea, adjust locations considered for it
-Fix Resource costs on Flying Boats
-Liner conversion CV hull
-NRM module changes
-JAP/ITA HDM data work
-Fixes to CV classification
-Reduced fuel use for cruisers by ~30%
-Gfx/UI/Loc for the above
-Expanded Panzerschiffe design scope slightly
-Rework diesel engines slightly
-Icons for Large Carrier
-Fix Nasi portrait
-New portrait for Felix Steiner. Reverted some GER commander portraits
-ITA CV tech and nf adjustment
-Added 3d models and techn 3d models for GER and JAP by Salamin
-fixed ai not following volunteer rules
-fixed JAP Korea fallback focus not giving land fort in 815
-fixed JAP claiming hegemony event not showing for jap if faction hasnt been formed yet
-fixed scrollbar on airwing selection overlapping
-fixed small / med island building cap display position
-hidden visible placeholder buildings
-fixed ITA artillery bonus not affecting motorized artillery
-changed several CAN events to only fire for canada
-improved performance of monthly tick slightly
-Fix missing modifiers for light carrier and large cruiser
-Adjust naval doctrine year loc
-Fix namelists for light carrier and large cruiser
-Move Pearl event to event_random
-Fix La Galissonnière stating modules
-added tooltips to laws which require war support at peace
-fixed aid britain decisions requiring ENG to have the same government as USA
-Corrected a countryflag for the event-chain Forming 14.PzDiv
-fixed declining assistance to chi still adding idea
-Remove SOV efficiency penalty
-Fix CAMCO idea being removed too early
-SIK no longer gets a free pass on CHI industry malus (SOV support reduces it)
-Remove Wasp from USA starting designs
-Game rule for dissent events
-Adjust Deck Park focus bonus for Doctrine Years
-Corrected position artillery_heavy_mot in template
--Fix Kerch Strait not allowing subs when controlled
-HSD work
-Force ENG to keep convoy pathway open
-Remove focuses for Bismarck/Graf Zeppelin
-HSD button texture
-negative relations with VIC for the allies on creation
-SOV Guards support motorized for mot/mech units
-Adjust US CV NAV malus
-Historical ship designs for all majors done

Aktualizace: 19. úno. 2021 v 22.46

-changing out german commander portraits
-fixed several places where it should be referencing nanjing but did shanghai instead
-JAP AI will now give all states to RGR in peaceconference with CHI
-GER AI no longer declares on SOV if its still fighting yugoslavia
-fixed all instances of spanish partisans spawning as defenders
-warlord ai focus pick improvements
-Tooltips for US focuses that give CIC/MIC over time
-Increased resistance for FRA if Vichy declined, trade bonus to GER from Vichy
-Reduced DY output factor on positive stability slightly
-Moved GER 'learn from soviet designs' NF to tank section, modified effect, adjusted GER tank progression slightly
-Adjusted GER focus tree strat section slightly
-Slightly increased intel inaccuracy and min/max values for accuracy
-GFX Additions to generic ENG generals
-more performance stuff
-fixed election.100 firing without option
-fixed strategic bombing targetting gui disappearing when moving and sorted buildings
-fixed yalta trigger
-fixed wrong state id in CHI yunnan road focus
-fixed SOV getting land from Iran when its puppeted
-ENG now automatically annexes EGY when it capitulates to keep frontlines intact
-added an effect to force ai to stop production of equipments when it has 200% in stock
-more performance improvements to decisions
-added on add to all high commands & theorists thanks to dendro
-improved performance of all high command and theorist ministers triggers
-fixed an exploit where you can pick a third minister of a branch. in this case the game now removes the 3rd idea
-added missing ger tanks to light armor production focus
-lowered exile trotsky from stalins paranoia and spies to 70 each
-fixed last trotskyl level clearing the flag of the first one and repeating instead of firing the civil war
-moved ai stability calculation to weekly and when a stabiltiy decision has been picked
-small fixes to intel ledger gui
-fixed eic numbers showing 0 in production tab
-more generic US navy portraits
-fra preventive intervention focus now requiring ger to be independent
-deleted majority of empty complete_tooltip
-fixed IRE farm focus giving *every* state 1 building slot lol
-cleanup of generic generated portraits
-reduced population of Fiume
-Fixed missing gfx for foreign recruitment encouraged
-Swap GER free refining tech for research bonus
-Reduce fuel bonus from first 2 refining techs, increase bonus from synth techs
-Swap GER free oil for synth refineries
-Adjust intel values and maximums
-Increase naval bonuses from decryption
-Reduce GER wunderwaffe rocket artillery bonus to 10%
-added missing button to view other countries agencies in civ intel tab
-fixed ai not going to mob general sometimes
-diplo view adjusted to not have huge empty space, ideas no longer shrink
-new gfx when switching laws
-hidden player triggers for laws
-Horse Transport Equipment: IC 1.1 -> 1.4
-Arty Truck Equipment: IC 2.5 -> 6
-Arty Tractor Equipment: IC 3 -> 7
-Motorized Equipment: IC 7 -> 6
-Heavy Arty Unit: Amount 8 -> 12, Horse 24 -> 48, Tractor 12 -> 24
-Railway Arty: Terrain Bonuses 75% -> 50%
-Tank IC cost reduced by 20%
-Light Tank units to 2 combat width




Aktualizace: 29. led. 2021 v 20.17

-Fix category for some SPAA units
-Fix category for conscripts/partisans
-Fix category for JAP SH Armour
-Fix loc for some GER tanks units when not GER
-Fix loc for missing Firefly equipment
-Drop SA on Japanese 57mm slightly
fixed an issue with countrydiplomacyview on low resolutions or with few countries remaining
-Update CZE tank stats
-Added bypass to GER pz focuses if you already have tech
-AT SA/HA nerf
-Swap Artillery Truck and Prime Mover in EqFactory bonuses
-Fix US mil event error
-fixed a CTD when looking in supply map mode at SIK
-fixed equipment factories not being counted on startup
-fixes for equipment gui
-Fix flame tanks not requiring same amount of radios as regular tanks
-Reduce cost of later tank radio tech slightly
-Fix wrong modifier on hidden tech
-updated building tooltips
-fixed not gaining xp on some traits
-Fix wrong amount on US para tanks
-Fix wrong unit stats on ENG para tanks
-Adjust hardness on light tanks slightly (down on early models with very light armour)
-ai no longer evaluating law triggers
-decision performance tweaks
-moved remaining resource prospecting decisions to on actions
-added a popup warning for mobilization
-Fix Hornet loc
-Fix ENG tank dates
-Fix MBT fuel usage
-fixed several SS units that should be referencing warsaw targetting a wrong state
-removed fritz conrad from BEL
-JAP focus Mandate of Heaven will now put monarchism in power in manchukuo if japan went monarch
-fixed GER puppet turkey focus requirements
-fixed bypass for GER condor legion
-localised some events by trylun and descriptions for all US tanks by gnosport
-added years to the right side of air tech tabs that were still missing them
-moved westminster to correct location