The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

POTATO PACK 2: Game Tweakers
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Actualización: 8 SEP 2024 a las 3:19 a. m.

soundtrack menu:
-fixed hush phase 1 music sometimes being identified as a 'floor' type track instead of a 'fight' one
-fixed crash from a floor track trying to play when being set to 'use floor music'
-fixed menu sometimes letting user set a floor track to 'use floor music'

Actualización: 6 SEP 2024 a las 9:50 p. m.

door closer:
added toggle button option

Actualización: 5 SEP 2024 a las 3:52 a. m.

Actualización: 4 SEP 2024 a las 12:08 a. m.

added door closer mod

Actualización: 1 SEP 2024 a las 9:52 p. m.

SoundtrackMenu:
added debug console commands

Actualización: 29 AGO 2024 a las 8:24 p. m.

no health cap:
-fixed check for preventing heart pickups when full not taking The Jar into account

Actualización: 26 AGO 2024 a las 8:48 a. m.

health cap:
updated gethearttype check for hudAPI

Actualización: 25 AGO 2024 a las 7:06 a. m.

no health cap:
-fixed extra health sometimes not showing if it only had 1 broken heart in it
-fixed player not dying if they had a health limit lower than 12 (or 6 for forgotten/soul) and filled their available heart limit with broken hearts

Actualización: 24 AGO 2024 a las 1:42 a. m.

added entity collision view to easy debug options (press - )

Actualización: 23 AGO 2024 a las 8:15 a. m.

no pickup cap:
-add setting so people can have the mod in shop mode at all times
-add setting so people can have all pickups affected by shop mode, not just coins
-mod now automatically gets the current hud offset (in repentance)
-fixed some floating point rounding errors that could sometimes mess with the config menu
-if you are at capacity for a pickup type and run into one it will now bounce off you instead of getting picked up and wasted
-pickup cap doesn't take effect while you're still in the config menu (stop you from losing your pickups if your setting passed over 0)

no health cap:
-fixed bug that could allow the health cap to occasionally be saved/loaded as a negative value beyond the designated 'default' and 'infinite'
-mod now automatically gets the current hud offset (in repentance)
-if you are at capacity for a heart type and run into one it will now bounce off you instead of getting picked up and wasted
-fixed mod sometimes trying to sort the extra hearts every frame instead of only when the hearts are updated
-heart cap doesn't take effect while you're still in the config menu (stop you from losing your health if your setting passed over 0)
-fixed bone hearts sometimes not being removed if the heart cap was lowered
-fixed holy mantle shield icon sometimes appearing when you didn't have the effect if you were using forgotten or soul and the partner had less than the normal max hearts
-fixed a couple checks confusing the players effective max hp (space for red hearts) with their number of heart containers + bone hearts (not always the same)
-fixed rotten hearts in extra health not spawning flies
-fixed mod sometimes letting you totally run out of 'real' health if you used razor/blood machine/etc on your last red heart (was working fine if you had soul/black hearts in extra health but not if you had bone hearts)
-fixed hp ups sometimes not getting applied if you had extra health slots filled with bone hearts
-added check for magdelene having birthright, it now increases your health cap by 6, rather than setting it to 18 (no effect if limit is set to infinite)
-mod should now handle broken hearts properly, your health limit is reduced by the number of broken hearts (no effect if limit is set to infinite)

soundtrack menu:
-fixed ascent music switching variants when moving between floors