Divinity: Original Sin 2

Divinity: Original Sin 2

DOS2 - Divine War
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更新于:2019 年 6 月 16 日 上午 7:15

1.0.5.7
Balance changes
  • Knockback no longer applies to Grounded characters
  • Almighty Cleave damage reduced 10%
  • Almighty Cleave now only triggers in combat
  • Summons may now trigger the owner's Pet Pal talent (does not apply to Pet Pal summons)

更新于:2019 年 6 月 8 日 下午 5:36

更新于:2019 年 6 月 7 日 下午 3:46

更新于:2019 年 6 月 7 日 上午 11:47

1.0.5.4

Balance
  • Vredeman, the Cloaked Figure no longer has Knockback
  • Knockdown Arrows cost increased to 3AP
  • Ballistic Shot damage reduced to 90% from 100%
  • Ballistic Shot range reduced to 10m from 13m

Bug fixes
  • Huntsman Mastery: Eagle-Eye now accurately hits enemies with 100% dodging
  • Summons now correctly gain Cooldown Reset in combat
  • Act 2 Scarecrows no longer apply Terrified Aura through Willpower

更新于:2019 年 6 月 6 日 上午 2:48

1.0.5.3
  • gareth's dumb ass is returned

更新于:2019 年 6 月 3 日 下午 3:52

1.0.4.2 - The Death of the Warfare Meta

Balance Changes

更新于:2019 年 6 月 3 日 下午 2:27

更新于:2019 年 6 月 1 日 上午 5:44

更新于:2019 年 5 月 29 日 下午 2:22

1.0.5.0 update

Enemy changes
  • Several enemy encounters in Reaper's Coast have gained new skills, putting them roughly on par with player builds! This is a work in progress and more enemies will be updated. Today, the Magisters around town have been overhauled, as well as several nearby Voidwoken enemies and Ryker's bodyguards.

Bug fixes
  • Egalitarian has been fixed!
  • Polymorph skins in existing saves should now extend properly with Mastery: Evolution

Balance changes
  • Constitution vitality increase boosted to 6% (from 5%)
  • Egalitarian range increased to 3m
  • Slowed, Chilled, Crippled, Oiled and Shocked now reduce dodge rate by 50% (from 30%)
  • Forced Exchange now no longer works on characters with Willpower
  • Forced Exchange cooldown changed to 3 from -1 (it can now be used more than once per combat)

I'm back, baby.
Just a lot slower than before. Please don't hit me.

更新于:2019 年 5 月 28 日 下午 2:21