Killing Floor 2

Killing Floor 2

KF-Path to the Void
Mostrando 1-8 de 8 aportaciones
Actualización: 8 JUL 2021 a las 5:28

2021-07-08

v. 3.1

- Fixed preview picture
- Fixed a cull distance issue

Actualización: 6 JUL 2021 a las 10:28

2021-07-06

v. 3.0

- Major collision, lightning and performance overhaul
- Optimized ambientsounds
- Optimized spawns at area 8/9
- Fixed a collision issue where you could fall trough the map in area 1 (thanks for the report: Darth Lurkuhl)
- Many minor things i don't remember :-)

Actualización: 2 MAR 2021 a las 8:54

2021-03-02

v. 2.1

- optimized teleporting mechanic for server >8 players
- reduced filesize
- improved performance
- optimized vault overseer trigger events

Actualización: 14 ABR 2020 a las 9:37

2020-04-14

v. 2.0

- Optimized Lightning/Collision/Splattermap/Performance
- Option to hide the flicker-effect at digital area
- major changes to the toxic area
- Reduced amount of pickups (only active area enabled)
- Increased ZED-Spawn-Rate

Actualización: 2 MAY 2019 a las 11:38

2019-05-02

v. 1.2b

- Delete Ground Spawner (Progression Map Incopatible)
- Added Danger Signs to Toxic Area Acid
- Fixed some Textures at the Beach Area

Actualización: 30 ABR 2019 a las 13:53

2019-04-30

v. 1.2

- Fixed some Collision Problems (Beach/Cave/Torture)
- Changed some Textures
- Added 2 additional Player Spawns (For Server up to 8 Players/ Please do not play this game with more players, Holdout/Progression world settings could be buggy)

Actualización: 19 ABR 2019 a las 17:54

2019-04-20

v. 1.1

- Reduced Difficulty a bit
- Fixed Collision Issue in Areas (Cave/Toxic/Torture)

Actualización: 18 ABR 2019 a las 10:33

2019-04-18

v. 1.0

- Initial Release