Killing Floor 2

Killing Floor 2

KF-Path to the Void
Viser 1–8 av 8 bidrag
Oppdatering: 8. juli 2021 @ 5.28

2021-07-08

v. 3.1

- Fixed preview picture
- Fixed a cull distance issue

Oppdatering: 6. juli 2021 @ 10.28

2021-07-06

v. 3.0

- Major collision, lightning and performance overhaul
- Optimized ambientsounds
- Optimized spawns at area 8/9
- Fixed a collision issue where you could fall trough the map in area 1 (thanks for the report: Darth Lurkuhl)
- Many minor things i don't remember :-)

Oppdatering: 2. mars 2021 @ 8.54

2021-03-02

v. 2.1

- optimized teleporting mechanic for server >8 players
- reduced filesize
- improved performance
- optimized vault overseer trigger events

Oppdatering: 14. apr. 2020 @ 9.37

2020-04-14

v. 2.0

- Optimized Lightning/Collision/Splattermap/Performance
- Option to hide the flicker-effect at digital area
- major changes to the toxic area
- Reduced amount of pickups (only active area enabled)
- Increased ZED-Spawn-Rate

Oppdatering: 2. mai 2019 @ 11.38

2019-05-02

v. 1.2b

- Delete Ground Spawner (Progression Map Incopatible)
- Added Danger Signs to Toxic Area Acid
- Fixed some Textures at the Beach Area

Oppdatering: 30. apr. 2019 @ 13.53

2019-04-30

v. 1.2

- Fixed some Collision Problems (Beach/Cave/Torture)
- Changed some Textures
- Added 2 additional Player Spawns (For Server up to 8 Players/ Please do not play this game with more players, Holdout/Progression world settings could be buggy)

Oppdatering: 19. apr. 2019 @ 17.54

2019-04-20

v. 1.1

- Reduced Difficulty a bit
- Fixed Collision Issue in Areas (Cave/Toxic/Torture)

Oppdatering: 18. apr. 2019 @ 10.33

2019-04-18

v. 1.0

- Initial Release