Divinity: Original Sin 2
Spellblades & Other Magical Weapons
Показані результати 1–10 із 11
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Оновлено: 16 серп. 2019 о 3:23

Оновлено: 8 трав. 2019 о 14:06

Pick a weapon, (almost) any weapon!

As per request, the mod now supports spell-spears, spell-axes and spell-whatnot. All the generic weapon types should now work. Also - using higher rarity essence now gives the spell-weapon an increased chance of applying the relevant status effect. Weapon skill status effects inflicted with staves will now also be resisted by magic armor, not physical.

Оновлено: 13 квіт. 2019 о 7:17

Оновлено: 12 квіт. 2019 о 10:59

Оновлено: 12 квіт. 2019 о 10:24

Оновлено: 12 квіт. 2019 о 9:49

Оновлено: 12 квіт. 2019 о 7:30

Оновлено: 11 квіт. 2019 о 13:24

MAJOR UPDATE:

Improved crafting system for spellblades

  • Spellblades will now gain additional benefits from weapons of higher level and rarity! (see details in mod description)
  • Added a bit of visual fluff to the crafting - more to come in the future

Reworked internals
  • Major rework of the story script that sets spellblade buffs, and addition of a small behavior script for functionality
  • Spellblades crafted before update will no longer work - but go ahead and craft a better one!
  • The improved system should make for fewer bugs and is all-around cleaner

Оновлено: 2 квіт. 2019 о 13:17

Fixed wrong damage type of some twohanded swords.

Оновлено: 2 квіт. 2019 о 5:25