Divinity: Original Sin 2

Divinity: Original Sin 2

Spellblades & Other Magical Weapons
Viser 1–10 av 11 bidrag
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Oppdatering: 16. aug. 2019 @ 3.23

Oppdatering: 8. mai 2019 @ 14.06

Pick a weapon, (almost) any weapon!

As per request, the mod now supports spell-spears, spell-axes and spell-whatnot. All the generic weapon types should now work. Also - using higher rarity essence now gives the spell-weapon an increased chance of applying the relevant status effect. Weapon skill status effects inflicted with staves will now also be resisted by magic armor, not physical.

Oppdatering: 13. apr. 2019 @ 7.17

Oppdatering: 12. apr. 2019 @ 10.59

Oppdatering: 12. apr. 2019 @ 10.24

Oppdatering: 12. apr. 2019 @ 9.49

Oppdatering: 12. apr. 2019 @ 7.30

Oppdatering: 11. apr. 2019 @ 13.24

MAJOR UPDATE:

Improved crafting system for spellblades

  • Spellblades will now gain additional benefits from weapons of higher level and rarity! (see details in mod description)
  • Added a bit of visual fluff to the crafting - more to come in the future

Reworked internals
  • Major rework of the story script that sets spellblade buffs, and addition of a small behavior script for functionality
  • Spellblades crafted before update will no longer work - but go ahead and craft a better one!
  • The improved system should make for fewer bugs and is all-around cleaner

Oppdatering: 2. apr. 2019 @ 13.17

Fixed wrong damage type of some twohanded swords.

Oppdatering: 2. apr. 2019 @ 5.25