Mount & Blade: Warband

Mount & Blade: Warband

Bear Force II
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Update: 9 Jul, 2020 @ 3:51am

Patch notes:
v1046

Search & Destroy
- Nerfed health on Shield Generator target: 600 > 220
- Nerfed health on Data Unit target: 400 > 180
- Changed Data Unit mesh to Console mesh

Bugs & Glitches
- Assigned two handed property to dual pistols to prevent shield glitching


Update: 8 Jul, 2020 @ 1:52pm

Patch notes:
v1045

New: Search & Destroy
Find and destroy/defend the data unit and shield generator!
- Added game mode
- 2 objectives: Shield Generator & modular Data Unit
- Maps available for S&D:
*Alderaan High Mountains
*Coruscant Downtown
*Jedi Temple
*Dagobah Swamps
*Deathstar
*Felucia Outpost
*Tatooine Cantina
*Tatooine Downtown
*Tatooine Town
*Tatooine Settlement
*Space Cruiser Battle

Balance
- Buffed shield hitpoints 1400 > 2100
- Fixed grenade damage

Maps
- Edited Felucia Outpost
- Edited Galaxy Republic Spaceship
- Edited Spacecruiser battle
- Added Jabba's Palace map for Battle and Conquest

Credits
- Finalised Bear Force II related credits screen


Update: 25 Mar, 2020 @ 9:50am

Patch notes:
v1044

Balance
- Jedi/Sith classes armour buffed
- Created additional difference between armoured robes and simple robes:
*Armoured robes have slightly more armour but are heavier
*Simple robes have slightly less armour but are lighter
- Slightly buffed strength skill for Padawan/Apprentice classes
- Global Lightsaber damage buff of 15%
- Buffed ironflesh skill for heavy classes
- Explosive damage buffed significantly
- Frag Grenade and Grenade Launcher explosive timer reduced from 2 seconds to 1 second
- Reduce force point cost on Padawan/Apprentice Power Jump

Medic Class
- Added Clone Trooper armour variations to Medic class
- Added pistol variations to Republic and Separatist Medic classes
- Removed additional score from healing 'health shields'
- Increased Medic Pack melee range

Maps
- Added Alderaan - Canyon for Battle/TDM/DM/Duel (Credits: Awooro)
- Added Hoth - Valley to TDM/DM/Duel list
- Added Tatooine - Palace to TDM/DM/Duel list
- Added barriers to Scarif - Battle

Update: 9 Mar, 2020 @ 7:06am

Patch notes:
v1043

Balance
- Ranged weapons got a global 50% damage increase
- Rifle slight accuracy buff
- Wookie and Geonosian substantial armour buff
- Jedi/Sith armours slight buff
- Armoured robes are now slightly stronger than simple robes
- Padawan/apprentice classes slight stat buff
- Heavy blaster slight extra damage buff

New: Medic Class
- Medic packs now heal both shield and health
- Medic packs now have 18 uses
- Medic class is not included in the specialist limiter
*Note: The medic packs are able to heal both shield and health at the same time, this may result in 2 usages in 1 hit. This is intentional

Admin Tools
- Reimplemented PIN system for post-server connection admin login
- Reimplemented and reorganised admin levels
*PIN hotkey is left control + f4. Wrong PIN input results in server kick, only attempt if you know a PIN!

Maps
- Edited Yavin IV Ceremonial map
*Added statue island
*Expanded jumping course

Update: 13 Dec, 2019 @ 11:50am

Patch notes:
v1042

UI
- Reworked faction selection screen

Shield Regen
- Regen timer now has smaller tick increments: 0.5 sec > 0.25 sec
Note: actual regen per second has gone up from 2/s to 4/s

Balance changes
- Frag grenade damage buff: 350b > 450b
- Frag grenade damage radius buff: 350cm > 400cm
- Grenade launcher damage buff: 350b > 450b
- Grenade launcher damage radius buff: 350cm > 400cm
- Detonation pack damage buff: 350b > 450b
- Detonation pack damage radius buff: 300cm > 350cm
- Lightsabers can now penetrate shields
- Lightsabers get bonus against shields
- Shields block width increased: 40 > 55
- Shield block height added: 130
- Shield health increased: 600 > 1400

Equipment
- Fixed double bladed lighstaber showing up in wrong slot
- Added 2h Purple Lightsaber
- Added Purple Lightsaber variants to Dark Side factions
- Fixed Senate Guard shield showing up in 2nd slot
- Fixed ARC Desert Helmet spawning on Forest Camo

Troops
- Renamed Rebel Jedi class to Jedi Guardian
- Renamed Empire Sith class to Sith Assassin
- Renamed Empire Apprentice class to Sith Inquisitor

Troop limiter
- Moved regular trooper classes out of the limiter
- Moved Jets to regular trooper section
- Troop limits are now determined by player amount as default server setting

Update: 10 Nov, 2019 @ 10:26am

Patch notes:
v1041

Class Changes
- New B1 Battle Droid skin

Maps
- New Dagobah - Swamps
- New Hoth - Valley
- New Tatooine - Palace
- Fixed Saleucami - Factory
- Fixed Yavin IV - Temple
- Fixed Hoth - Tower

Flora
- Changed auto spawn plants to more grassy meshes

Known issues
- The new troop menu has a visual bug causing the faction icons to stop spinning for a few game modes
- Grenade damage cannot exceed both shield and health capacity in 1 hit
- Siege has a mysterious spawn bug for defenders
- The weapon information tab for the new equipment UI serves no function yet


Update: 19 Oct, 2019 @ 10:12am

Patch notes:
v1040

New features
- Reworked troop and equipment selection menus

Class Changes
- Slight health nerf to Commando classes
- Moved shield to heavy class
- Moved shield to 1st slot

Sounds
- New voice lines for capturing command posts in Conquest

Admin Tools
- Renamed troop types accordingly
- Added jets to Elite troop type for limiter

Bug fixes
- Fixed Clone Commando armour and SMG high contrast textures
- Potentially fixed server crash issue for Battle game mode

Maps
- Added new CTF map: Muunilinst - Centre (Reworked Muunilinst - Downtown)
- Minor fix to Tattoine - Settlement, removing the giant Rebel symbols
- Fixed not being able to capture flag 0 on Skornia - Conquest
- Scarif Islands is now available for Conquest
- Muunilinst Downtown is now available for Conquest
- Tatooine Cantina is now available for Conquest
- Sith Temple is now available for Conquest
- Alderaan High Mountains is now available for Conquest
- Deathstar is now available for Conquest
- Hoth Tower is now available for Conquest

Upcoming plans
- Polish game modes
- Implement Search & Destroy game mode
- Make Bug Hunt separate game mode
- New maps for CTF, Conquest, Siege and more
- Dagobah map
- Capture the Flag: Give teams ability to cap enemy flag without returning own flag to base first
- Convert already existing maps to CTF/Conquest maps
- Make health shield weaker but faster recharge
- [POTENTIAL]Make vanguard class: very, very strong shields, increase shield block size, give sword and pistol (defensive support class)
- [POTENTIAL]Give lightsabers and sinpers the property to deal a bit of damage through a shield block
- [POTENTIAL]Placeable pacives as cover
- [POTENTIAL]Add difficulty rating to classes based on learning curve for new players

Known issues
- The new troop menu has a visual bug causing the faction icons to stop spinning for a few game modes
- Grenade damage cannot exceed both shield and health capacity in 1 hit
- Siege has a mysterious spawn bug for defenders
- The weapon information tab for the new equipment UI serves no function yet


Update: 18 Sep, 2019 @ 12:24pm

Patch notes:
v1039

Maps
- Added map: Rishi - Station
- Scarif Islands:
* Added invisible walls to canyon island
* Middle island is now accessible from both spawn islands
* Bunker door on team 2 spawn has been removed
* Added tiny bit of extra visual cover
* Removed a bit of unnecessary clutter
* Cantina building holographic walls can now be shot through
- Ryloth - Battlefield (Canyon)
* No more floating rocks
* Fixed & Tweaked invisible walls
* Added more cover in open spaces
* Added slight bumps in flat terrains for a more realistic feeling
- Dantooine - Fields
* Elevated ground under water to prevent drowning on most places
- Tatooine - Cantina
* Always set to night time

Weapons
- Temporarily removed HMG due to a sound glitch
- Missile Launcher damage buff: 156 > 350
- Missile Launcher damage radius buff: 250 > 350
- Frag Grenade damage buff: 250 > 350
- Frag Grenade explosion timer decreased to 2 seconds (was 3)
- Detonation pack damage buff: 219 > 300

Small changes
- Hotkey ctrl + alt + f8 enables walking mode, ctrl + alt + f9 enables normal speed.

Update: 31 Aug, 2019 @ 7:56am

Patch notes:
v1038

Global balance
- Guns and explosives: +25% damage buff (excluding Sniper Rifle & Cycler Rifle)
- Shield regeneration nerf: +10%/s > +5%/s

Weapon changes
- Cycler Rifle hip fire damage nerf: 70 > 34
- Cycler Rifle hip fire spread factor nerf: 24 > 43

Admin Tools
- Spawn 10k force points now has a string for the everyone option

Update: 30 Aug, 2019 @ 4:19am

Patch notes:
v1037

New Feature
- Regenaritive shield system (Credits: DarthKiller)

Class Changes
- Clone Commando and BX Commando Droid armour nerf:
* Body armour: 45 > 36
* Head armour: 20 > 15
* Leg armour: 20 > 17
- Jedi/Sith Armour buff:
* Armour rating increased by 100%
* Weight universally set to 18 for Jedi/Sith armours

- Clone Commando and BX Commando Droid buff:
* Armour weight: 15 > 10
* Athletics: 8 > 10

- Officer class slight rebalance:
* Identical stats to normal trooper except for;
* Lower athletics: 5 > 3
* Better melee damage: 2 > 3

Weapon changes
- Reverted damage changes from 1035
- Grenade Launcher removed warmup
- Grenade Launcher ammo per shot buff: 55 > 35
- Heavy blaster Shoulder fire damage buff by 3 damage points
- Stable blaster rifle damage buff by 2 damage points
- Melee weapons have a global 80% damage increase
- Cycler Rifle damage buff: 34 > 70
- Sniper Rifle damage buff: 44 > 85
- Sniper weight decreased: 40 > 65

Admin Tools
- Spawn 10k force points

Bug fixes
- Even weight distribution
- You are now able to block while kicking