Stellaris

Stellaris

Expanded Events
Ergebnisse 131–140 von 268
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Update: 2. Mrz. 2022 um 17:56

Forgot to update version number

Update: 2. Mrz. 2022 um 17:56

1.2.8
Updated for 3.3

Additions:
- Seeds of Destruction dig site available to gestalts, with appropriate changes
- Tweaked rewards of the Lost Soul anomaly
- New presapients anomalies for DLC species packs
- Rage Sage gives increased army damage, but also drastically increased collateral damage
- Cell Cells anomaly has extra options unlocked by leader traits
- Fallen Empires can awaken as Guardians against a powerful player crisis

Tweaks:
- Most new decisions cost unity instead of influence
- Some events give unity instead of influence
- The Comatos trait can be removed once you finished the Memorex Safety Initiative
- The Pampered trait cam be removed with the Evolutionary Mastery perk

Update: 2. Jan. 2022 um 18:37

1.2.7.3
Additions:
- Activate Oracle Nexus decision lasts 25 years (from 10)

Bug Fixes:
- Fixed broken ai weight in the Time-Loop World anomaly
- Turned off problem anomaly when NSC active

Update: 9. Dez. 2021 um 16:23

1.2.7.2
Additions:
- The Impossible Corrie event chain has a chance of firing when a colony is 6 years old
- Crystal Enclaves event chain can be spawned by ai void dwellers
- Crystal Enclave event chain has a chance to spawn if you research habitats before the mid game
- Planetary Egg may hatch

Bug Fixes:
- Fixed missing modifier in Volcanic Energy event

Update: 28. Nov. 2021 um 22:04

1.2.7.1
Tweaks:
- Ship Graveyard deposits give salvager jobs
- Ship Graveyard Origin deposits give salvager jobs instead of research jobs
- The Giant Pearl deposit gives pearl diver jobs

Update: 28. Nov. 2021 um 0:01

Update: 27. Nov. 2021 um 14:43

Update: 27. Nov. 2021 um 12:04

Update: 27. Nov. 2021 um 11:43

1.2.7
Updated for 3.2

Additions:
- The Library dig site: the Killer Microorganism option also unlocks the Biophage bombardment stance
- The Library dig site: the research option gives progress on the next xenobiology tech
- Compatibility with Planetary Diversity and New Frontiers when terraforming into a tidally locked world

Tweaks:
- Cargo Pod anomaly is now level 2
- Wormhole Experiment special project more expensive, now costs physics instead of engineering research, now requires a level 3 scientist (was level 2)
- Wormhole Experiment special project only gives the Wormhole Stabilization research option, does not give progress unless you are already have it as a tech option
- Minor crime modifiers can disappear below 10 crime (was 5)
- Retweaked random weights for crisis selection
- Updated Planetary Diversity compatibility

Bug Fixes:
- Fixed scripting errors in some anomalies and events

Update: 11. Okt. 2021 um 18:35