RimWorld

RimWorld

Kill For Me
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Update: 31 Jan, 2019 @ 10:59am

[Auto-generated text]: Update on 1/31/2019 7:59:38 PM.

Update: 31 Jan, 2019 @ 10:08am

- Update 1.0.1 RC4 Revision 4 -

Fix:
-Reinforcement of the controls of undefined variables to avoid some bugs reported (like broken animal tab, packs who does nothing, red errors spam in console,...)
-Fixed dead pack members deletion bug that generates random errors and bad behaviors when the save is reloaded

Update: 24 Jan, 2019 @ 6:29pm

- Update 1.0.1 RC4 Revision 3 -

Update:
-Simplified Chinese translation by @亚里沙desu

Update: 22 Jan, 2019 @ 7:43am

- Update 1.0.1 RC4 Revision 2 -

Add:
-New setting to allow player to enable or disable possibility to manualy set pack leader (disabled by default)
-New control on pack members (crown) which allow player to manually set the pack leader ( warning bonus accumulated with the former leader will be lost!)

Update: 21 Jan, 2019 @ 11:49am

- Update 1.0.1 RC4 -

Add:
-List of buildings that can be attacked by default by pack in the mod settings (by default the mechanoid toxik and psychic ship parts, and the sinkhole from "Call of Cthulhu - Cosmic Horrors" as requested by @Squirrel Attackspidy)
-Setting "Allow pack to attack stronger enemies", disabled by default (by pack setting)
-Display message to inform player when pack cannot target an stronger enemy

Update: 21 Jan, 2019 @ 11:16am

- Pre-update 1.0.1 RC4 -

Update: 20 Jan, 2019 @ 6:52pm

- Update 1.0.1 RC3 -

Fix:
-When starting a new game (without loading save) packs controls dont work, you need to save and reload the save, then the controls works.

Update:
-About file is now conform to Rimworld 1.0.2150. ( deprecation of targetVersion )

Update: 19 Jan, 2019 @ 5:35pm

- Initial public release 1.0.1 RC2 -