Kenshi
The Holy Nation Ascended
Εμφάνιση 1-8 από 8 καταχωρίσεις
Ενημέρωση: 29 Μαρ 2019 στις 18:40

-Small adjustment to add the Stout Hessian Uniform(padded, reinforced, and sneaky chain) to the proper armour crafting station.

Ενημέρωση: 29 Μαρ 2019 στις 18:15

-Added in new variations of the Stout Hessian Uniform(padded, reinforced, and sneaky chain) and their proper blueprints to the vendors within The Holy Nation.

-Along with, adding the new variations of the Stout Hessian Uniforms' (padded, reinforced, and sneaky chain) blueprints into the Great Library's vendor list.

-Added medium and light versions of the Holy Chestplate to The Holy Nation's armoury vendor list.

-Adjusted Holy Farm N1 to have it's leader Jarvis spawn in the proper building.

-Adjusted spawns at Holy Farm 4 to have the proper faction residents.

-Adjusted the Holy Farm 3 Shek Kingdom override spawns to not sell the buildings they occupy.

-Added in a Storm House and a Small Shack to the Holy Farm.

-Added in a Holy Nation trade caravan territorial campaign.

-Various small tweaks and fixes.

Ενημέρωση: 20 Φεβ 2019 στις 22:04

-Adjusted The Holy Nation towns and outposts to have their food supply be conditional upon the health of their newly created corresponding Holy Farm Leaders.

-Overhauled The Holy Nation town overrides to add in the possibility of making their towns and outposts malnourished, similar to the United Cities malnourished town overrides.(In order to make their capital, Blister Hill, malnourished, all 6 newly created Holy Farm Leaders must be dead.)

-Added in 6 new "Holy Farm Leaders" with worldstates, pertaining to their corresponding Holy Farm, that are conditional upon each individual "Holy Farm Leader's" health.

-Completely overhauled all 6 Holy Farm town overrides, making each individual Holy Farm a separate town, within the fcs.(In doing so, also greatly expanded the Holy Farms' town override options.)

-There are now possibilities for each individual Holy Farm towns' overrides, which include various factions, in each corresponding area, taking over Holy Farms based on specific worldstates.(For instance, one Holy Farm has over 9 possible town overrides now. Also of note, most of the Holy Farm town overrides are conditional on the Holy Phoenix being dead)

-Updated the Phoenix's Armor from the Holy Phoenix Armor mod.

-Adjusted and increased the base defenses at all Holy Nation towns, villages, and outposts.

-Okran's Fist and Okran's Shield were specifically overhauled to stop the outposts from being overrun seemingly with ease.

-Various small tweaks and fixes.

Ενημέρωση: 15 Φεβ 2019 στις 15:26

-Beefed up the defenses in Okran's Shield and Okran's Fist somewhat(In order to stop them from getting overrun as easily).

-Turned the Skinner's Roam into a pitched battlefield akin to The Bast.
Only instead in Skinner's Roam, the main combatants taking part in pitched battles are The Holy Nation and the Shek Kingdom.

-Various small tweaks and fixes.

Ενημέρωση: 9 Φεβ 2019 στις 2:48

-Small update to address a Paladin stat bug.

-Small tweaks and fixes.

Ενημέρωση: 22 Ιαν 2019 στις 20:45

-Adjusted two most southwestern Ravaged Hamlets in Bast into Ravaged Forward Bases under the control of the Holy Nation.

-Added in roaming squads in the newly created Ravaged Forward Bases, in order to further the chaos in Bast.

-Various small tweaks and fixes.

Ενημέρωση: 6 Ιαν 2019 στις 23:55

-Added in Arkweapons pack weapons to various character spawns.

-Added in light and medium versions of the Holy Chest Plate.

-Adjusted and overhauled some armor and weapon spawns for the HN.

-Adjusted proper color schemes based on faction rank, within the HN.

-Adjusted some biome spawns along with other squads as well, in order to add in newly created characters, armor, and weaponry.

-Various small tweaks and fixes.

Ενημέρωση: 30 Νοε 2018 στις 17:00