RimWorld
Combat Training
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Ενημέρωση: 2 Νοε 2020 στις 10:18

[Auto-generated text]: Update on 11/2/2020 1:18:39 PM.

Ενημέρωση: 2 Νοε 2020 στις 10:06

[Auto-generated text]: Update on 11/2/2020 1:06:48 PM.

Ενημέρωση: 4 Μαρ 2020 στις 18:29

[Auto-generated text]: Update on 3/4/2020 9:29:29 PM.

Ενημέρωση: 4 Μαρ 2020 στις 18:25

[Auto-generated text]: Update on 3/4/2020 9:25:33 PM.

Ενημέρωση: 18 Ιαν 2020 στις 16:09

Enhancement (1/18 - by Borattata): Pawns will no longer endlessly try to train combat once they've reached their learning saturation for the day (unless the skill decays an additional 3000xp during the day).
Bug Fix (1/18 - by aph3rson): Bullets no longer echo.
Enhancement (1/18 - by aph3rson): BB gun has a new slick blue color.
Enhancement (1/18 - by Heremeus): Guests will no longer use the training dummies when using Hospitality mode.
Enhancement (1/18 - by AtomicGu): Chinese Simplified translation added.

Ενημέρωση: 20 Μαϊ 2019 στις 17:25

[Auto-generated text]: Update on 5/20/2019 8:24:58 PM.

Ενημέρωση: 29 Οκτ 2018 στις 17:33

[Auto-generated text]: Update on 10/29/2018 8:33:01 PM.

Combat training dummies now have hit chance tool tips

Ενημέρωση: 29 Οκτ 2018 στις 15:27

[Auto-generated text]: Update on 10/29/2018 6:27:48 PM.

AI can no longer generate with training weapons.

Ενημέρωση: 29 Οκτ 2018 στις 14:28

[Auto-generated text]: Update on 10/29/2018 5:28:22 PM.

• Colonists will automatically try and equip a training weapon if there is one near the dummy they are going to train on (the weapons don't need to be on a shelf or in a zone).
○ ○ The colonist will try and pick up a training weapon of the same type that they are holding (melee or ranged).
○ ○ If they are not carrying a weapon, they wil try to equip a melee training weapon.
○ ○ If a colonist can't find a training weapon of the same type they are holding, they will try and find a melee training weapon first and then a ranged training weapon.
• Colonists will requip their original weapon after done training, unless drafted or forced to do other work.
• While training, colonists will take a quick break to check for other jobs or satisfy needs. This causes them to switch back to their old weapon and if there are no jobs or needs, the colonist picks up the training weapon again and continues training.
• Colonists won't train if their skill level has been saturated for the day (4000xp). For a colonist with burning passion, this takes about 2 hours, for a colonist with passion about 3 hours and for one with no passion, saturation takes all day. Leave your comments about this restriction.

Ενημέρωση: 21 Οκτ 2018 στις 13:54

[Auto-generated text]: Update on 10/21/2018 4:54:09 PM.

Turned off a debugging error message