Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
Mostrando 231-240 de 249 aportaciones
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Actualización: 8 SEP 2018 a las 3:10 p. m.

Standarized east units (persian mostly) - now regular ones and their mercenary counterparts should be equal (the difference should be only morale).

Actualización: 8 SEP 2018 a las 2:55 a. m.

Edited mount for Mercenary steppe mounted bows + Steppe mounted bows - for unknown reason they used heavy horse instead of light.

Actualización: 7 SEP 2018 a las 2:03 a. m.

Edited mount for Equites Alae - actually there was no distincion between Vexilatio and Alae cavalry (apart from weapon type). In fact there was no one Alae unit, all auxillia horsemen were "alae" - light, heavy. Now Alae is more worthy recruitment and does middle cavalry for ERE/WRE that was lacking in their rooster. However their speed is a bit too fast, FotE doesn't contain equivalent mount to make it slower (should be faster than heavy cavalry and slower than equites sagittari).

Actualización: 6 SEP 2018 a las 12:46 p. m.

Minor cleaning, added profit from immigration in gold mines, edited range for monks to 3300 (vanilla was 3000).

Actualización: 5 SEP 2018 a las 3:51 p. m.

Tweaked a bit money from jewel and gold sources - mines are cheaper to build, but give less profit, jeweller is more expensive and gives better money.

Actualización: 5 SEP 2018 a las 6:23 a. m.

Minor cleaning of data.

Actualización: 4 SEP 2018 a las 11:49 p. m.

Edited loyalty of few characters in ERE/WRE, upped starting money for ERE/WRE to 9000 (changed due to budget increase for Sassanids & higher cost of maintaning buldings for ERE/WRE/SI), Franks and migrating Germans up to 500 more (Burgundi +1000), tweaked edict "Bread & circus" (or "Bread & games") - no more replenishment is disabled, replaced with slower repleminishment (needs new game to see it changed) - this is mostly due to upgraded garrisons which start at 40% health.

Actualización: 3 SEP 2018 a las 5:53 p. m.

Added horreum building chain (food store) to local industry/workshop chain, i was tired of poor possibilities in building variariation - either quarry or tannery only? Store is available to eastern and roman cultures.

Actualización: 3 SEP 2018 a las 1:15 a. m.

Pig farms brought back from game sources. This is mostly inspired by mod that Rewan did, however pigs are available in my version to both roman factions & rebels (vannila planned only west), sassanids and caucasian states.

Actualización: 2 SEP 2018 a las 11:39 p. m.

Minor cleaning and changes to WRE buildings.