Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
Affichage des entrées 231-240 sur 249
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Mis à jour le : 8 sept. 2018 à 15h10

Standarized east units (persian mostly) - now regular ones and their mercenary counterparts should be equal (the difference should be only morale).

Mis à jour le : 8 sept. 2018 à 2h55

Edited mount for Mercenary steppe mounted bows + Steppe mounted bows - for unknown reason they used heavy horse instead of light.

Mis à jour le : 7 sept. 2018 à 2h03

Edited mount for Equites Alae - actually there was no distincion between Vexilatio and Alae cavalry (apart from weapon type). In fact there was no one Alae unit, all auxillia horsemen were "alae" - light, heavy. Now Alae is more worthy recruitment and does middle cavalry for ERE/WRE that was lacking in their rooster. However their speed is a bit too fast, FotE doesn't contain equivalent mount to make it slower (should be faster than heavy cavalry and slower than equites sagittari).

Mis à jour le : 6 sept. 2018 à 12h46

Minor cleaning, added profit from immigration in gold mines, edited range for monks to 3300 (vanilla was 3000).

Mis à jour le : 5 sept. 2018 à 15h51

Tweaked a bit money from jewel and gold sources - mines are cheaper to build, but give less profit, jeweller is more expensive and gives better money.

Mis à jour le : 5 sept. 2018 à 6h23

Minor cleaning of data.

Mis à jour le : 4 sept. 2018 à 23h49

Edited loyalty of few characters in ERE/WRE, upped starting money for ERE/WRE to 9000 (changed due to budget increase for Sassanids & higher cost of maintaning buldings for ERE/WRE/SI), Franks and migrating Germans up to 500 more (Burgundi +1000), tweaked edict "Bread & circus" (or "Bread & games") - no more replenishment is disabled, replaced with slower repleminishment (needs new game to see it changed) - this is mostly due to upgraded garrisons which start at 40% health.

Mis à jour le : 3 sept. 2018 à 17h53

Added horreum building chain (food store) to local industry/workshop chain, i was tired of poor possibilities in building variariation - either quarry or tannery only? Store is available to eastern and roman cultures.

Mis à jour le : 3 sept. 2018 à 1h15

Pig farms brought back from game sources. This is mostly inspired by mod that Rewan did, however pigs are available in my version to both roman factions & rebels (vannila planned only west), sassanids and caucasian states.

Mis à jour le : 2 sept. 2018 à 23h39

Minor cleaning and changes to WRE buildings.