Stellaris
Distant Origin
71–80/124 bejegyzés mutatása
< 1 ... 6  7  8  9  10 ... 13 >
Frissítés: 2019. okt. 24. @ 14:25

- Updated to 2.5.
- Fully scripted the Xir'a and Vigil systems.
- If the player is the Pasceal Kingdom, the Xarmiri may now start with an additional colonized planet.

Frissítés: 2019. aug. 19. @ 20:43

- Fixed an issue where Xarmiri and Pasceals would not have their guaranteed colony sites spawn.
- New Xarmir is now a Tomb World (or a Radiotrophic World if the player is using Planetary Diversity). The Xarmiri now have a modifier to help them deal with the low habitability. They still have Ocean preference.

Frissítés: 2019. aug. 16. @ 11:59

- Added support for more Planetary Diversity classes: Retinal, Forest, Prairie, Mediterranean, Antarctic, Snow, Karst, Primal, Radiotrophic, and Ash.
- Improved description for Vestigial Empire, hopefully making it more clear what the civic actually does.
- The Vigil system is now a regular black hole system, allowing the construction of Matter Decompressors and Black Hold Observatories there.
- New Xarmir now has the Bleak and Strong Magnetic Field modifiers.

Frissítés: 2019. jún. 25. @ 21:13

Vengeful Refugees with the same homeworld will now hate each other's guts (though not as much as whoever actually controls it).

Frissítés: 2019. jún. 24. @ 22:22

- Fixed some bugs caused by a missing ' } '.
- Added two new varieties for homeworld systems.

Frissítés: 2019. jún. 8. @ 12:15

Fixed lost colonies spawning on Relic Worlds.

Frissítés: 2019. jún. 4. @ 20:58

Updated to 2.3.

Frissítés: 2019. máj. 6. @ 9:43

- The Xarmiri are now Materialists rather than Xenophobes.
- The Martians are now Xenophobic rather than Egalitarian.
- The Vigil system now has a wormhole leading in the direction of Xir'a.

Frissítés: 2019. ápr. 14. @ 12:25

- Fixed a bug where the player's homeworld could be listed as a lost colony.
- Slightly nerfed the randomly-generated Xir'a system.

Frissítés: 2019. ápr. 11. @ 18:56

- The Xarmiri and Pasceals now have their own unique solar systems. Xir'a is an F-type system with two terraforming candidates (overpowered on purpose :P), and Vigil is a binary system with a black hole and an M-dwarf.
- Changed the trinary "lost homeworld" system to a circumtrinary system.