Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Visar 71–80 av 419 poster
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Uppdatering: 19 feb, 2021 @ 2:28

- Added low morale disable on Murderous Prowess
- TEB: added sneaky override to the +99 caps from tech for tanks, now 9 and different text. Party’s over.

Uppdatering: 1 feb, 2021 @ 6:33

- teb tank update

Uppdatering: 24 jan, 2021 @ 12:58

- fixed wrong hitpoints for Felix, Gotrek and some boss dragons.
- updated battle entities with a bunch of ones.

Uppdatering: 9 jan, 2021 @ 13:23

- Explicit attrition immunities for new ctt units/hordes to fix the occasional bug.

Uppdatering: 25 dec, 2020 @ 10:32

- Lion chariot requires hunters2 from 1 as a followup.
- TEB: +1 point cost for cranequiniers.
- Sea patrol: updated for skycutter and merwyrm.

Uppdatering: 19 dec, 2020 @ 14:31

renamed the archaon ror fix effect for compatibility with the beta and back.

Uppdatering: 18 dec, 2020 @ 11:44

- Throt on Brood Horror is correctly poisonous. Venomous. Probably both.
- Skavenslaves now fire at a flat arc to prevent some cases of OP behaviour.
- bullet point stuff.

Uppdatering: 10 dec, 2020 @ 9:40

- Packmaster runs at correct speed.
- Kislev: kvassnics tweaked in stats, size and cost. Stubborn. Changed bottle profile (same as dorf miner grenades), bottles can spin, less taxing explosion vfx.

Uppdatering: 9 dec, 2020 @ 8:32

- Mutant Rogres now plural (unit name, not everything, meh).
- Wolf rats: thinner default ranks.
- Triads take +1 turn to recruit.
- Manually added ap tooltips for flesh lab creeps.

Uppdatering: 8 dec, 2020 @ 7:01

- Kislev: update for unit changes and new units. Notice: fewer ammo for hybrid infantry, Guilder Streltsi act as a pseudo horde. Thicker default rank depths. The drunk guys are for now core and uncapped, will cap at the first sign of AI spam.
- dunno I probably forgot something.