Left 4 Dead 2

Left 4 Dead 2

Urban Flight
Showing 1-5 of 5 entries
Update: 30 Jul, 2013 @ 4:54pm

07/29/13 - Version 12.0
=========
Added small foyer to sky bridge building (with item spawn)
Added infected ladders near no-return drop in airfield
Fixed fade distance of buses visible from radio station exterior scaffolding
Fixed infected ladders over fences surrounding Burger Tank parking lot
Fixed infected ladders onto semi truck on side street
FIxed infected ladders onto bus on side street
Fixed infected ladders onto white van on side street
Fixed infected ladders onto coolers in side street grocery store
Fixed lightmap scale on wall in hotel triage room
Fixed “ERROR” signs by re-adding models and materials removed from L4D2 by Valve
Fixed bot-controlled survivors shooting the explosive barrel in the airfield gas storage room
Fixed infected ladders in airfield hanger
Fixed airfield gas cans remaining glowing after that stage of the finale is complete
Reduced number of finale gas cans required in single-player from 7 to 5
Reduced number of finale gas cans required in multiplayer from 10 to 8

Update: 10 Jul, 2013 @ 3:52pm

07/05/13 - Version 11.0
=========
Fixed vscript bug causing finale to stall before “turn the power back on” stage
Reduced number of finale gas cans required in single-player from 8 to 7
Reduced number of tanks to spawn in second wave of finale
Removed custom finale tank skin to prevent mod conflicts causing invisible tanks

Update: 11 Apr, 2013 @ 8:17pm

04/11/13 - Version 10.0
=========
Added potential melee weapon spawns throughout campaign
Added clip wall for easier movement down side of narrow alley next to jazz club
Added clip wall to prevent infected from getting stuck behind railing next to bridge
Fixed bot paths around cars in front of Rabbit Hole club
Fixed brightness of various light sources
Fixed lighting on various props throughout campaign
Fixed over-reflective floor in gnome depot
Fixed tanks disappearing during the finale when playing with a custom tank skin
Reduced cubemap resolution for areas where fine reflections aren’t as important
Reduced lightmap scale for surfaces with less lighting contrast, greatly reducing file size
Modified cars in front of opening restaurant to be static instead of physical
Modified dynamic pathway through law offices to be only a dynamic barricade

Update: 21 Jan, 2013 @ 7:42pm

01/21/13 - Version 9.0
=========
Fixed item spawn by hotel electrical box appearing in the ground
Fixed item spawn trying to spawn invalid melee weapons
Fixed floating airfield tower stair
Fixed missing sprite on lantern at gas can pile.
Reduced lightmap scale on out-of-the-way level geometry

Update: 17 Jan, 2013 @ 8:18pm

01/17/13 - Version 8.0
=========
The campaign has been added to the Steam Workshop. Enjoy!