Garry's Mod
Destroyer SNPC[Terraria]
Mostrando 11-19 de 19 aportaciones
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Actualización: 2 OCT 2017 a las 9:10

-Increased projectile speed.

Actualización: 1 OCT 2017 a las 10:57

-Motion blur on probes now look like need.

Actualización: 27 SEP 2017 a las 8:07

-Fixed names.
-NPC's now can attack worm head.

Actualización: 26 SEP 2017 a las 9:03

-Small movement changes.
-Changed segment rotating system. Now it's look more smoothed.

Actualización: 25 SEP 2017 a las 7:25

-New feature: now Destroyer can jump to you on maps like gm_flatgrass if distance between down map limit and ground enough good. Tested on gm_flatgrass.
-Fixed Lua errors.
-Laser now look better.
-Destroyer now can disappear only if you leave map limits and he chase you / his segment or him was removed / no alive enemies nearby.

Actualización: 23 SEP 2017 a las 12:12

-Some changes to work normally with Eater of worlds.
-Little optimized particle code.
-Some mistakes in code fixed.

Actualización: 22 SEP 2017 a las 12:26

-Fixed some mistakes in code.
-Probe "trail" changed to more like Terraria looking.
-Probe spawn now look better.
-Destroyer now don't stuck in NPC's.
-Destroyer now play dig sound when near you (not tested in multiplayer).
-Damage sound will be played when someone touch probes or Destroyer .

Actualización: 19 SEP 2017 a las 11:16

-Fixed speed.

Actualización: 19 SEP 2017 a las 10:33