Tabletop Simulator

Tabletop Simulator

143 ratings
Memory Bag 2.0
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Assets: Scripting
Tags: Misc, Templates
File Size
Posted
Updated
18.682 KB
23 Jun, 2017 @ 7:15pm
6 Jul, 2017 @ 10:32pm
3 Change Notes ( view )

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Memory Bag 2.0

Description
A bag that lets you select items on the table, their position and rotation, and save them. From then on, you can pull those items into the bag or put them back onto the table at will.

Watch the video if you get hung up on any of the features and let me know if you experience problems.

Please note the buttons are attached to the bag. So if you move objects around after hitting Setup the buttons won't follow them around. So... you know... don't do that.

UPDATE 7/7/17: Updated the script to remove the onSave and replace it with a save that only takes place when updating the bag via the setup buttons. I also added a rounding function to the vectors to cut down on the size of the save data in the JSON. That second one is fairly minor, but no reason not to do it.

I make these things for fun, and I like when people find use from them and enjoy them. I also beg for money for fun, but with dignity. Like a museum with "free" admission.
[www.paypal.com]
145 Comments
RVB 9 Dec, 2024 @ 4:57pm 
Is there a version of this that remembers positions relative to the bag? rather that positions on the table?
Daniel 29 Nov, 2024 @ 11:30am 
Would be cool if i could add or subtract content from a previous setup without the need to start it all again.
Daniel 29 Nov, 2024 @ 9:41am 
Very usefull for creating various playmat scenarios, load and unload it very fast. Thank you.
Ostalius 17 Oct, 2024 @ 4:30pm 
I have an issue with this, granted might actually be a VR issue, but when I "place" stuff from the bag (in this case a Board and some token place on the board), the tokens drop right though the board :/ it only does that in VR
Ostalius 14 Oct, 2024 @ 1:12am 
So i have a bag containing tiles in the memory bag. I added a script the the recall button to put back tile in the nonmemory bag as the nag is being drag in memory bad but when i do press place, its like the tile didnt actually reach the non memory bag and just vanished :/
Kyndral of The Scara 23 Feb, 2024 @ 3:29pm 
is it possible to make things save relative to the bag, instead of where they were on the table?
Raikoh 31 Jul, 2023 @ 1:26pm 
Is there a way to get objects with attached objects working? A common thing done with models is attaching a base to them, or magic effects. And so far it doesn't work, even with other equivalent mods, they just end up stuck to the top of the bag, and if theres many of them, they end up in a jumbled mess that cant be grabbed or moved.
Jamster 22 Sep, 2022 @ 11:35pm 
ILY! TY!
Receptive 16 Sep, 2022 @ 6:21pm 
hi mrstump would love 5 minuites of your time for some questions
Finaryman 29 Dec, 2021 @ 3:19am 
@gfeather u should change code in the object it deploys. if it's normally invisible then there is some mistake that does not cover when it is spawned.