Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Pacing Extender
   
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21 May, 2017 @ 10:22am
19 Apr, 2019 @ 6:13pm
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Pacing Extender

Description
About
Pacing Extender adds more functionality to the existing game's pacing events, which includes:
  • Repeating events instead of just having two for the whole bomb.
  • Adding support with the Multiple Bombs mod.
  • Adding a better success rating calculation to the game.
  • Disabling and configuring individual events to control if / when they appear.
  • Allowing mod authors to be able to add new events to the game.

Configuration Options
A configuration file can be found in the mod settings folder in a file called PacingExtender.json, here is an explanation of the options:
  • Min - The minimum number of seconds that can be picked for the timer to the next pacing event.
  • Max - The maximum number of seconds that can be picked for the timer to the next pacing event.
  • AbsoluteMinimum - The minimum number of seconds until the next pacing event, no matter how high your success rating is. See the Next Event Timing section below for more information.
  • Debug - Shows debug information like the timer to the next event and what the current success rating is.
  • EventSettings - This setting allows you to control individual event settings. See the Event Settings section below for more information.

Leaderboards and Missions
Pacing Extender doesn't activate in missions until after the game's regular pacing events play.
This is to prevent users to get an advantage over users not using this mod.

The Algorithm
This section describes the algorithm that Pacing Extender uses.
  • Success Rating
    Pacing Extender trys to calculate your success rating based on how well you are keeping up to the pace of the bomb.
    For example: A 10 module bomb with 10 minutes expects you to have a module solved every minute.

  • Next Event Timing
    Your success rating controls how quickly the timer ticks down to your next pacing event.
    For example: If your success rating is 150%, the timer will tick down one and half a seconds every second.
    Use the setting AbsoluteMinimum to control the minimum number of seconds that must pass before you can get another pacing event.

  • Event Settings
    The EventSettings option will be automatically populated after a bomb with any new events that were added that bomb.
    You can control an individual event by using these settings:
    • Enabled - Allows the event to be picked while Pacing Extender is active.
    • Weight - Sets the weight that an event has compared to other events.
      For example: A event with a weight of 2 is twice as likely to show up compared to an event that has a weight of 1.
    • MinRating - Prevents a event from being picked if your success rating is below this number.
      For example: 0.5 would only allow that event to spawn if your success rating is 50% or higher.
2 Comments
samfundev  [author] 1 Nov, 2017 @ 2:36pm 
@v_vaessen The success rating feature is specific to this mod, but has nothing to do with the difficulty of the individual modules.
v_vaessen 1 Nov, 2017 @ 11:18am 
Is the success rating feature specific to this mod, or is it also in the original game, I wonder cause that would mean that it is better to leave easy modules till last.