RimWorld

RimWorld

10,029 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
16 May, 2017 @ 1:02pm
13 Aug @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamproxy.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (55)
122
25 Aug @ 10:23am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
1
14 Sep @ 4:16am
a bug happens in this mod may prevent pawn entering new palce in the big map
AllSimple
56
17 Oct, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
2,823 Comments
Lil Kitty Girl 12 hours ago 
Could you add an option to sort side arm limits by range?
Protok 2 Oct @ 5:03am 
It's Great that mod has Hide Sidearms When Trade option.
Can you add same thing for Caravan Split?
Thanks for the mod!
VitaKaninen 1 Oct @ 10:06am 
You should be able to make them drop it, and when they are undrafted, right click the empty placeholder for the log to make them forget about it.
Nick Pride 1 Oct @ 9:55am 
unarmed pawns keep equipping wood logs and other stuff while doing hauling, anyway to prevent this?
crockett 26 Sep @ 7:16am 
@Vril as a CE user that would be a welcomed add on. To the mod author who might not understand if they don't play with CE. (what happens is if you hit reload the pawns will sit there dropping the current gun and picking it back up over and over because the gun remains in their load out in Simple Side Arms. You have to manually click the gun icon to make them forget the weapon and tell them to pick up the other gun, otherwise they'll only pick up all the basic stuff like ammo, drugs meals ect but not always the new gun.

It's not end of the world, but it does require a bit of micro management when telling pawns to change weapons.
crockett 26 Sep @ 7:04am 
axossk possibly try using the add-on mod called 'Simple sidearms - Switch Weapons' I've been using both mods forever with CE.
Zaphiel 26 Sep @ 5:45am 
Does anyone know how can I disable pawns automatically equipping stuff?
axossk 25 Sep @ 8:25am 
Can't get it to work with CE.
Pawns won't switch to melee.
atomic0726 22 Sep @ 6:02am 
@DocHoliday that is A thing you just in that hud gizmo have it toggled to range priority then in the mo setting have it set to the more stable swap to melee when attacked in mellee or try to use the less stable auto swap when in melee
Vril 18 Sep @ 10:22am 
Is it possible to auto forget weapons when you rearm your pawns using CE loadouts?