Space Engineers

Space Engineers

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Vector Mk 1 - Speeder Scout Vehicle
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
4.093 MB
3 May, 2017 @ 6:35pm
14 Jun, 2019 @ 2:27am
18 Change Notes ( view )

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Vector Mk 1 - Speeder Scout Vehicle

In 1 collection by Rodrigo
Advanced Aerospace Systems
28 items
Description
The Mk 1 Vector is a fast scout vehicle designed for reconnaissance tasks where velocity is a key factor, able to reach high speeds while still being capable of manneuvering with ease.

Comes with a nitrous system for even faster acceleration and increased top speeds, a stability control module to improve handling when necessary, a jump module for going through small obstacles and an "unflip" assistance for just what it's name suggests.

Along with the mobility kit, it's provided with a twin gatling gun for fast attacks.

If you enjoy this model, please rate and leave a feedback comment/report any issues! all my models are subject to improvements and fixes whenever necessary! Thank you.


Vector R-Type:
https://steamproxy.com/sharedfiles/filedetails/?id=1293191491


Uses mods: No
Survival ready: Yes
Projectable: Yes*

*Wheels can prove problematic to build using projectors and automated ship printers, I strongly suggest to first build the 4 wheel suspension blocks so that the wheels can be placed without problems, and then build the rest of the vehicle.
**Alternatively, manually remove some of the armor blocks around the wheels, click add wheel, then weld the armor blocks back.
***A few blocks cannot be projected ever, they are fine if the blueprint is just pasted in the world however.

(check last 3 pictures)


Action Bar 1:
1. Gatling Guns
2. Front Lights / Tail Lights
3. Nitrous
4. Jump Module
5. Stability Control
6. Antenna Control
7. Air Vent Control
8. Unflip Module
9. Handbrake

Action Bar 2:
1. Increase Engine Power
2. Decrease Engine Power
3. Increase Top Speed
4. Decrease Top Speed
5. Projector for Self Repair
6. Ore Detector
9. Starter Battery


- Starts with HANDBRAKE On, turn it off so you can move.
- Starter battery starts OFF, it's useful in case the vehicle is all out of power and conveyors stop working.
- Spam 4 if you actually want to fly.
- Everything can be resupplied from the vehicle's cabin.

Cap'n, I still have a question.
Ask in the comments, I'll answer whenever I can.


2x Gatling Guns


Power: Small Starter Battery / Small Reactor / Battery / Hydrogen Engine
Comms/Sensors: Antenna / Ore Detector
Life support: O2/H2 Generator / Air Vent
Control: Remote Control
Storage: Dual Small Containers
Mobility: Stability Control / Unflip Module
Defense: Self Repair Projector


Frame/Chassis
PCU: 2821
Block count: 717
Curb weight: 32,912.00 Kg
Storage: 1.250,00 L
Power output (Max): 4.7 Mw
Length: 12.5 Meters
Width: 7.5 Meters
Height: 3.5 Meters

Performance
Main propulsion: Electric Motors
Rating: 751.80 Kw
0 - 100 Km/h: 3.3s
Acceleration rate: 30.30 Km/s

Secondary propulsion: Nitrous
Rating: 95.50 Kn
0 - 100 Km/h: 2.5s
Acceleration rate: 40 Km/s

Other propulsion: Jump Module
Rating: 382 Kn


Automatic LCDs 2 by MMaster: http://steamproxy.com/sharedfiles/filedetails/?id=822950976


v1.5
- Added an ore detector
- Fixed the projection for repairing the vehicle
- Fixed a wrong LCD code
- Added some action bar items such as projector and the ore detector
v1.4
- Hydrogen engine added
- Several blocks were reworked
- Tail lights reworked
- LCD's reworked
- Visual improved and misplaced blocks corrected
- Armor is now pristine
- Suspension adjusted
- Cockpit re-configured
- Other small fixes to the vehicle's body and tweaks
v1.3
- With the new patch by KSH, wheels are working perfectly now.
- Suspension was fully recalibrated, top speed is 215Km/h, less suspension travel and more strength added, its also higher and the springs are stronger on the rear to survive bumps much better.
- Stronger jump module, height increased, stabilizer added, this vehicle will not rotate or pitch while airborne.
- More powerful engine (notice that max speed and beyond is meant to be reached with nitrous)
- Starts with HANDBRAKE ON, dont forget to turn it off.
- Overall exterior improvements.
- Better turning circle and handling.
- Increased LCD text size for better view along the new default FOV.
- Cargo container can be accessed from the cabin, so no need for the ugly port being visible.
v1.2
- Small 'typo' correction on LCD texts and changed the O.S so everything is more visible on the screen
- Fixed a few color blocks
- Added the 'Air Conditioner' shortcut to the action bar just in case you wanna turn off. (it really does have a real purpose)
- No functional changes so no need to replace 'older' versions if it's a hassle
v1.1
- Added an unflip module and tweaked nitrous system

Enjoy!
Popular Discussions View All (1)
2
5 Feb, 2018 @ 8:49am
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51 Comments
Rodrigo  [author] 19 Jun, 2023 @ 4:00pm 
Tbh the script just handle the LCD screens, it was updated a few times to the latest code and cleaned up unused timer blocks. It was also updated to use hydrogen engine for earth starters, it should work perfectly still, but I'll double check and update accordingly.
Dots 19 Jun, 2023 @ 11:50am 
I have never used this car ever since i subbed to it so sadly i must part with it. I thinks its old and scripts inside it are maybe outdated and none functional.
Rodrigo  [author] 2 Jul, 2021 @ 1:37pm 
@silvanik33

hey there since m/s could be translated into km/s easily, i took the liberty to go ahead and do that in beforehand, if memory serves me right so does the in-game within terminal, despite the fact that the hud still shows in m/s. To lean a bit more to the realistic side of things as cars are either mph or kph.
silvanik33 2 Jul, 2021 @ 1:15pm 
I am fairly sure the acceleration of these things should be in m/s and not Km/s
Rodrigo  [author] 16 Jun, 2020 @ 2:00am 
cncmasterdd11@ what i can say is that most of my creations don't have multi-grid, as in, rotors or pistons, the vector for sure is one of the simplest builds, no pistons or rotors at all, however, wheels are considered not part of the grid for instance, wich would make any vehicle problematic.

try making a blueprint of it without the wheels just for testing, also check the last pictures on this page, it will show you wich blocks conflicts with the wheels when adding them manually, this should fix your issue.
cncmasterdd11 15 Jun, 2020 @ 6:45pm 
hello its on my own dedicated server shows need multi grids to use most of your items on dedicated.. if you click to use it in projector it crashes your game.. not server just yourself
Rodrigo  [author] 15 Jun, 2020 @ 1:39am 
cncmasterdd11@ hey there, can you give me more info about whats happening? there's no modded blocks in this vehicle at all, everything is vanilla, are you using a projector or perhaps ship printers?
cncmasterdd11 14 Jun, 2020 @ 11:12pm 
game crashes every time you attempt to build this
Mandalorian 4 Apr, 2020 @ 2:25pm 
I love how this prowls so smooth like a sports car, rep+ for the upkeep!
Rodrigo  [author] 11 Jun, 2019 @ 2:22pm 
Updated