Stellaris

Stellaris

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Capped Repeatables
   
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0.000 B
3 May, 2017 @ 11:29am
1 Change Note ( view )

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Capped Repeatables

Description
This mod caps all military and construction repeatables at 10 to 20 cycles so that they can no longer reach massive values. tile production and most society repeatables have been left unchanged.

100% is the new maximum bonus for building build speed, planet sensor range, weapon damage, weapon fire rate, ship hull health, shield health, military station health and damage. Strike Craft are also capped at 100% bonus speed and damage.
Building construction cost is capped at 50% reduction.
The Border Range repeatable has been reenabled but is capped at 50% bonus range.

Overwrites:
00_soc_tech_repeatable.txt
00_phys_tech_repeatable.txt
00_eng_tech_repeatable.txt

WARNING: The Pirate fleet event is made vastly more difficult by this mod, a fix is being worked on but as of this time expect insanely strong pirates; Fleets in excess of 700 Power Score are now common among them.
1 Comments
plm 21 May, 2017 @ 8:02am 
Did you remove this? It says file size: 0.000 MB and I can't enable it in the mods window.