Kenshi
599 ratings
Shidan's Tweaks & Fixes
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.341 MB
25 Apr, 2017 @ 1:49pm
30 Oct @ 5:28am
81 Change Notes ( view )

Subscribe to download
Shidan's Tweaks & Fixes

Description
This mod is a collection of various simple bug fixes that have yet to be implemented by the devs, and some tweaks to the game that in my opinion improve the experience. I've tried to avoid any major changes, but of course major is subjective.

The list is relatively small right now, as it's just the things I thought of off the top of my head. More things will be added as time goes by. And I'm open to any suggestions for some more changes. :)


Requires Import

If you plan to use this mod alongside Dark UI, make sure to load DARK UI after this mod in the load order. If you fail to do so, the text may have issues with being unreadable. Or you can use Leafeye's patch.



Here are any standalone tweaks that have been requested. Feel free to ask if there are any you're interested in.

Equipment Distribution - Full

Tech Hunter Artifacts



There are a couple sub mods, disabling certain changes that some have voiced complaints over. These are listed below.


No Coloured Clothes

No Tech Hunter Alliances

No Research Artifacts

No Prosthetics on Skeletons

No Slave Population Increase



Hives Expanded compatibility patch

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
Popular Discussions View All (2)
44
11 Jun, 2023 @ 3:03pm
List of Tweaks & Fixes
Shidan
2
16 Jun, 2021 @ 12:06pm
Merging Shidan's Tweaks: Do I have to merge LevelData and zones (that don't overlap) and if so, how do I do it?
Blake
410 Comments
Shidan  [author] 24 Nov @ 8:14pm 
Probably yes. But if you load that mod after this one, then it will override that one tweak and should work fine. :)
bullorangelamp 24 Nov @ 7:29pm 
Love this mod, thanks so much for it and everything else you do (I'm doing a RW run now!)

> Made Specialist items and Edge tier weapons orange in colour on the tooltip, to differentiate them from Masterwork and Meitou respectively.
Does that make this incompatible with the mod "Redone UI - Clean Grey UI?"
Shidan  [author] 10 Nov @ 5:56am 
Yes, should be fully compatible since they are both mine.
maxibreard 9 Nov @ 11:00pm 
Ita compatible with rw?
Wyvax 30 Oct @ 11:58am 
You rock!
Shidan  [author] 30 Oct @ 5:29am 
Indeed, surprised I never noticed that. Thanks for the heads up, it has been fixed now. :)
Wyvax 30 Oct @ 2:24am 
Hello Shidan, I noticed in game that the colorable medium backpack made available in the mod has no encumbrance reduction. Looking into the FCS it appears several other aspects were left mismatched from the regular medium pack; considering the small colored pack was essentially a clone of the regular small pack, I reckon this is simply it being left on the cutting room floor midway by the devs. I thought about making a patch add-on mod myself, but I figured I'd let you know beforehand in case you'd prefer to implement your own edit via update.
Shidan  [author] 16 Jun @ 3:05pm 
It is compatible.
Mad_House 16 Jun @ 1:28pm 
Is this compatible with Reactive World or are the patches/fixes already applied there?
Shidan  [author] 29 Dec, 2024 @ 6:14pm 
I'd use GE0's below mine, just in case. Though it should not matter too much. Both are compilations of small changes, so nothing should break too badly even if there are conflicts.