Tabletop Simulator

Tabletop Simulator

501 ratings
Clank! [Scripted]
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Type: Game
Game Category: Board Games, Card Games
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 30 minutes, 60 minutes
File Size
Posted
Updated
666.185 KB
24 Apr, 2017 @ 4:16am
30 Sep, 2022 @ 10:34pm
39 Change Notes ( view )

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Clank! [Scripted]

Description
Clank!: A Deck-Building Adventure
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!


Why another Clank! mod?
I liked NickFill's base mod but it lacked some scripting. The other scripted mods didn't look appealing to me and felt clucky to play with. This mod tries to have a minimalistic but appealing look with scripting that does not require buttons everywhere.


How to Play
The rule book can now be found in game.
You can find the rules here[boardgamegeek.com].
An instructional video can be found here.


Scripting Features
See a preview here.[gfycat.com]
Automated setup for the base game and expansions.
Automated filling of the buy row.
Automated counting for movement, power and attack.
Automated cleaning of played cards.
Automated arrive effects.
Automated dragon attacks.
Automated drawing of cards and resetting the discard.


Updates
See the newest implemented features here: Changelog
Encountered a bug or missing a feature? - Please let me know.



Support Renegade Game Studios
If you like this game, support Renegade Game Studios[www.renegadegamestudios.com] by buying this game.


Credit
Big thanks to NickFill for the creation of the original mod.
Thanks to Olsen for his custom models.
Popular Discussions View All (18)
2
17 May, 2024 @ 11:45am
Object/texture import issues
austin.sincock
7
26 Nov, 2023 @ 10:28pm
Troubles with some features
Quanone
2
6 Apr, 2024 @ 6:44pm
Nicky Isn't moving
Capitan Mago
373 Comments
Not Sure 20 Feb @ 8:07pm 
any chance for a update to this seems some of the images are not loading and only the jungle rule book loads.
danmanisa 15 Feb @ 11:33pm 
Great mod!
Just playing now (basic board and set up, alt side) and noticed a small error - the effect of the Rebel Miner card (whereby you can draw another card if you have another companion in your play area) triggers even when you don't have another companion. I had all starting cards and it still drew a card. I rewound and tried just playing that one card and it still drew a card for me.

This s a stellar mod and the amount of work to have the cards function as they should must have been huge.
bigbobbiek2 2 Nov, 2024 @ 9:41pm 
Trouble moving Meeples: Right click on them & uncheck the "Lock" option. We were able to move them after that. Same with the Dragon token on the Dragon Track. The game properly tracked Dragon Attacks once it was unlocked.

Also, the game draws a card for you when it shouldn't. I played a companion that says "If you have another companion in the play area, draw a card". I only had that one companion, & it drew me a card.

Sometimes it drew cards when there was nothing that would cause us to draw cards. I played a hand with no card draw effects, and it gave me 2 cards.

Final scores reported by the game didn't match our manual counts. I totaled up my score, and the game tracker said I had 102 points, I counted 97. The other three scores were 70/78, 107/115, and one score that was correct at 123/123. We all counted multiple times.

All in all, a great game and a good adaptation, just needs some bugs worked out.
Adil3tr 8 Oct, 2024 @ 6:37pm 
The discord links seem to be down. Are you still able to maintain this one? It's easy to rehost them on steam with the backup tool.
Launch 5 Sep, 2024 @ 9:43am 
I guess you could say the other mods felt clanky to play with :advz_skelly:
FlamezOfGamez 27 Aug, 2024 @ 7:38pm 
The meeples don't automatically move. How would the game know when and where you want to move them?
Dr_Zyz 26 Aug, 2024 @ 5:53pm 
Are the meeple supposed to automatically move? Has this broken at some point? I get a bunch of errors when loading the game but it mostly works fine (other than meeples moving)
§ 14 Aug, 2024 @ 8:24am 
I can't get the meeple to move when I play my hand? I can't select it. Any ideas anyone?
Bison 8 Aug, 2024 @ 11:00pm 
Super good port, but there are some glitches with the end-game dragon script, and two player matts dont work
zero117 3 Jul, 2024 @ 7:59pm 
So i just tried out clank, and i had a bunch of windows pop up for mesh related stuff, and clicking import didn't do anything, so 2 of the player mats don't appear and i can't interact with any pf the player figures. any assistance would be great.