Awesomenauts

Awesomenauts

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Tundraria
   
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189.244 MB
5 Apr, 2017 @ 9:00pm
13 Feb, 2021 @ 9:34pm
55 Change Notes ( view )

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Tundraria

Description
Ice, snow, more ice... welcome to Tundraria! Zork Industries has long sought after this planet, it's rumored to have the most desirable solar in all the Galaxy. It is also known for its undesirable low temperatures and the creatures who call it home. You'll find there's some convenient pipes to give you a little bit of momentum through the map. There's also an ice tunnel you can slide around in, and you'll find there's some scrumptious creatures to eat there too if you need a quick pick me up!

INFORMATION

This is a work in progress map. All of the artwork is unfinished, some of it is further along than the rest. I'll try to update the high quality textures as I get more done, but the low quality textures will be updated much less often. Please play this map on high quality for the best experience, if your machine can handle it.

PLEASE LEAVE FEEDBACK

Good, bad, ugly, doesn't matter. I need to know what's working and what is not, whether you hate the art, or the structure of the platforms, please let me know.

LORE

(this area will be filled in with updated fluff in the future)

GAMEPLAY

Tundraria - 3.7.20
Popular Discussions View All (1)
0
7 Apr, 2017 @ 8:29am
How to Get Your Textures Into Awesomenauts!!!
belozey
33 Comments
belozey  [author] 7 Mar, 2020 @ 6:04pm 
Pretty major update just now. It's not done but I overhauled a lot of textures and a bit of the map layout. I plan on submitting to the UMA Winter Themed Festival that's happening. Hope ya'll like it, and I plan to keep chipping away at it so stay tuned!
belozey  [author] 2 Jun, 2019 @ 12:08pm 
@gamergirl69, thanks for the feedback! I'm going to make some tweaks to the pipes so hopefully they won't be as punishing with a derpl block.
nhentai guy 1 Jun, 2019 @ 12:56am 
bottom and top pipes feel misplaced, most players dont even know they exist, derpl can hide in the pipe and block players, still a good map I liked it
belozey  [author] 29 May, 2019 @ 7:30pm 
Thank you all for the feedback and appreciation @Luckytime @MurroKarloss & @staari. Along with other feedback that I've received, I am making revisions to the map layout currently. Stay tuned!!!
staarii 24 May, 2019 @ 12:50pm 
Fun map but feels bit too big
Kadabra 23 May, 2019 @ 12:31pm 
LIKE!
Luckytime 16 May, 2019 @ 3:05pm 
Yeah removing the push effect might be the easiest alteration. I know what Ethnocentric is, I was asking about a different one, it doesn't matter now.
belozey  [author] 7 May, 2019 @ 1:35pm 
@Luckytime - Yo thanks for checking it out again and for the feedback! I knew there would be balance issues, since I've only ever played with bots. This does seem like a problematic one. I imagine either the defenders could follow them through the tunnel, or I could simply disable the knockback effect on the top lane tunnels? Maybe the ice simply froze them up? I agree the issue is more pronounced in top lane, due to the angle and how close the top front turrets are to where it spits you out.

...btw I see that I never answered your font question... If you're still searching for it, it's called Ethnocentric on dafont's website.
Luckytime 6 May, 2019 @ 5:54pm 
I think it's too easy to retreat using the escape pipes while pushing rear turrets. Especially on top lane, where it takes you directly to your front turret (if it's still up). That compounded with some characters being naturally good pushers might spell trouble for game balance.
Luckytime 26 Jul, 2017 @ 9:37pm 
What is the font you used for the message you left in the beginning? I want to leave something like that before the UMA festival on saturday.