Killing Floor 2

Killing Floor 2

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KF-Stalker-LabX16
   
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222.296 MB
24 Mar, 2017 @ 9:55am
7 Nov, 2017 @ 6:16am
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KF-Stalker-LabX16

In 1 collection by RockMax
Stalker Maps
20 items
Description
Update 7.11.2017

Updated shadows and shaders
Map has a global trader

Update 17.7.2017

New respawn system, you will respawn right at the shop when you die
Optimization

Update 30.4.2017

Fixed volume blocking your way on the stairs

Lab X-16 is a secret laboratory built near Lake Yantar
prior to the 2006 incident.

X-16 focused on researching one of the side discoveries
of The Group's research: that living creatures are
able to generate directed psy-emissions.
A biological field emitter, essentially a giant brain,
was grown as part of the research, using equipment
from Lab X-18.

The lab is located beneath the factory complex
at Lake Yantar, in a secure underground bunker,
sheltered from the outside world. Its structure is
fairly uncomplicated, with the main, circular
chamber (resembling the shape of a silo)
housing the emitter's mechanisms; and the access
halls and research facility, where test subjects
were kept for study.
18 Comments
RockMax  [author] 13 May, 2021 @ 12:11pm 
RockMax  [author] 14 Apr, 2019 @ 5:15pm 
Its from Stalker sounds and ambient
3 L Y O N 14 Apr, 2019 @ 12:01pm 
What's the spooky eerie music you used? Can I get a link? It's amazing.
Delta9559 3 Jul, 2017 @ 3:52pm 
Playing it right now lol its phenomal feeling but damn the lack of ammo
Delta9559 3 Jul, 2017 @ 3:52pm 
Ok so 2 gimmes I think need to be had. More trading points if possible lol going from upper control to the atrium is not a thing xD and maybe add some ammo drops around incase you dont make it lol
RockMax  [author] 22 Jun, 2017 @ 3:41pm 
Yes, because of the pathing nodes, every stalker map needed to be rescaled
Cannon Fodder 22 Jun, 2017 @ 1:47pm 
I just noticed something re-reading your comment. You said "the map is large but it is because of the zeds so they could go through the doors". Do you mean you had to increase the scale of the map from the original to accommodate the zeds?
RockMax  [author] 22 Jun, 2017 @ 1:09pm 
I could teach you if you want. And yes, I would like to get some feedback.
Cannon Fodder 22 Jun, 2017 @ 12:24pm 
The atmosphere of STALKER would fit very well with this game. So there is a lot of potential here. I look forward to any changes you can make to your maps to make them work better within the KF2. I will be trying Cordon probably tonight, and your other maps over the weekend. I will leave feedback if you are interested to hear it.

Again, I am a huge STALKER fan, so thanks so much for your work on these. I wish I knew how, and had the skill set to make some of these myself.
RockMax  [author] 22 Jun, 2017 @ 10:14am 
I will tone them down, I need to make updates for all of my maps so it will take some time. But as you said, the map is large but it is because of the zeds so they could go through the doors :/