Left 4 Dead 2

Left 4 Dead 2

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L4D2 - Zombie Survival Guide
By Black Joshi
<8 Weeks After First Infection>

A mysterious broadcast starts playing on your radio...


Ah, hello? Hello? This is Black Yoshi broadcasting to you LIVE! from... I won't give away my location lest the Zombies re-learn the English language.

I've seen some ♥♥♥♥, you know. Real ♥♥♥♥♥♥ up ♥♥♥♥. Most of it had nothing to do with the Zombies and more to do with the people fighting them! I've seen dudes shoot their friend dead for a bottle of pain pills, I've seen survivors making blood pacts with Chargers, I've seen guys just straight up ♥♥♥♥♥♥♥ lose it and introduce the nearest living thing to their chainsaw. That's why I'm here broadcasting to you now; to help you stay alive in a world that's gone to the dogs. I will take you through what I would consider "the basics" to help ensure the survival of yourself and your, uh, "allies".

Oh and according to this "independant civilian broadcast guide" sent to me by the military, I have to advise everyone that I own no copyrighted material used in this guide. No idea what that means though.

Anyway, let's get this started!
   
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Changelog
7th April 2017
+ Added Screenshot for the Smoker
+ Added Screenshot for the Boomer
+ Added Screenshot for the Hunter
+ Added Screenshot for the Jockey (as if he wasn't Rule 34 enough...)
+ Made a comparison between the Boomer & DSPgaming for ♥♥♥♥♥ and giggles
+ Uhhhhh... charger gif
- Removed group-shot of Special Infected

8th April 2017
+ Added Screenshot for the Spitter
+ Added Screenshot for the Witch
Step 1: Know Your Allies
I'm talking from experience here; it's best if you know exactly who you're working with. Usually pairing up with some random guy you've met on the street isn't the best idea. Who knows who he could be; for all you know he could be a psychopath who wants to mug you for your Pills!

Take it from me. Call up an ol' buddy ol' pal. Pairing up with a known associate will make overall co-operation much more consistantly adequate. Plus they're 145% less likely to snap in the event of a 'traumatic experience'.

Step 2: Know Who To Avoid
As I previously mentioned, there are plenty of nutters who roam the streets looking to further their own personal gains in any way shape or forms. There is too much of a wide variety of these kinds of people, so I'll boil it down to the main five you should avoid.

The Rusher
'The Rusher' is probably the easiest of the five undesirables to deal with. Mainly because his signature strategy involves running miles ahead of his teammates armed with nought but a shotgun and an axe. They tend to quit whenever they go down. Very few learn to better their ways.

They don't usually last long.
The next few 'undesirables' I have on the list have proven to be much harder to get rid of, except for a select few. These select few usually get their comeuppance after everyone else in the group starts to pay attention to their movements.

Especially this next guy.

The Hoarder
If you see one of these appear amongst your ranks, eliminate him immediately. He will do nothing but waste valuable resources such as First Aid, Grenades & Pills. I met one recently; I asked him for pain pills he had because I was severely injured and noone in the group had medkits. Seconds after I ask him for the pills, he consumes them right in front of my face even though I was significantly more injured than he was. Like I say; eliminate kick on sight.

The Teamkiller
Remember what I said about dudes with Chainsaws? Sure I did, but maybe I didn't tell you about the ♥♥♥♥♥♥♥ with Molotovs, or the ones who throw propane at you, or the ones who melee you to constantly on 'Expert' runs. They usually claim you're bad at this whole survival business after they ♥♥♥♥ over your day, and they are most common on these 'Expert' runs due to the heavy increase in the severity of friendly fire incidents. If any one of you fall under 'The Griefer' category of survivor, here is the best advice I can possibly give you:

Actually kill yourself. You sad, pathetic little worm.

The Noob
Do I really need to explain this one? *sigh* Fine.

The noob is an individual with incredible inexperience with even the most fundamentally basic methods of survival. They are more than often a complete liability, unless they are able to adapt quickly. You're less likely to find them on Advanced or Expert runs as the majority of them know that the risk is too high for someone of their experience, so you have to at least credit them that.

If you are a 'Noob' yourself, then I would advise grabbing a couple of friends and venturing through each campaign on Easy or Normal runs. You know, to familiarize yourself with the world around you.

The Hitlerite
This autocrat fancies himself as some big-shot team leader, and automatically expects you to follow each and every one of his orders at a whim as if you're his bloody dog. Fear not, for this will ultimately be his undoing; others in your group may grow weary of this man's rude demeanour and snobby expectations, and he will not last very long in turn.
Step 3: Crouch When Infront Of Teammates
I can not stress how absolutely vital it is that you do this. Not only will you see an accuracy boost, but it will allow your teammates behind you to cover you much more efficiently, without having to worry about accidentally shooting you. It benefits both you and your team, and keeps the hordes at bay for longer.

Here is what I mean in pictures:
This sort of thing is exactly what I want you to be doing, if you are in Nick's position; crouch so that your friend, Ellis, can shoot above you without risking an accident. You can also utilize this strategy when reviving a teammate.

Or else this might happen:

Don't know about you, but I'd much rather have a burst eardrum than a gaping hole in where my shoulder blade used to be.
Step 4: Primaries
A good strategy would be to select your weapon of choice depending on the environment you find yourself in. For example if you encounter many close-quarters situations, it would be wise to prioritise using Shotguns. If it's a mid-long range situation, then an Assault Rifle or Sniper Rifle will more than suffice.

Here's a better example: If you find yourself in an area such as the Mall in Dead Centre, I would reccomend bringing an Assault Rifle. There may be a couple corridors throughout the place, considering it's a mall, however these are usually fairly long corridors and the rest of the map consists of wide-open spaces which would be perfect for mid-range automatic fire.

A bit like this, actually:
Certain weapons in a weapon family can be more effective in individual aspects than others. For example, the AK-47 does the most damage out of all the assault rifles and as a result has a slower fire rate, allowing for some ammo conservation. However, it kicks like a mule compared to the Combat Rifle & M16A2.

For a much more detailed guide on all of the weapons in Left 4 Dead 2 and their individual statistics, visit this guide made by Shao: http://steamproxy.com/sharedfiles/filedetails/?id=130353540&searchtext=Weapons
Step 5: Secondaries
Secondaries all function in the same basic manner: they're meant to act as backup weapons in case you run out of ammo for your primary. It might be difficult for you to decide which one will be "the best"...

Depending on your play style, the secondary of your choice will vary. Melee weapons are all very useful, but are very risky on Expert runs as there is an increased risk of getting shot by a teammate, and the fact that Zombies deal a significantly increased amount of damage.

Personally, I'd reccomend the Magnum Pistol.
The magnum pistol deals an impressive amount of damage, and is able to one-shot any and all common infected in the game. It might not one-shot the majority of the special infected, but it will still cause considerable amounts of damage. To top it all off, it's accurate and has excellent mid-range capabilities for a pistol. It's even equally as accurate when you're downed, meaning this is the gun that could mean life or death for the whole group. However, it only holds 8 rounds per magazine, requiring a lot of reloads, and it has a hefty recoil on it. Perfect for picking off individual zombies and conserving ammo.
Step 6: Throwables
There are three throwables in Left 4 Dead 2: the Molotov Cocktail, Pipe Bomb & Bile Bomb.

The pipe bomb attracts zombies to it's immediate location and then explodes, killing everything in it's blast radius. The bile bomb works in a very similar way, except it doesn't explode but it attracts zombies for longer. Personally, I'd use Bile only in emergencies. Either if you're being swarmed by a huge horde, or if you need to distract the Zombies whilst you deal with a Tank.

Molotovs are very useful during hordes. You can throw one down in the general direction in which they're coming from and you might be able to absolutely destroy the horde without having to fire a shot.

They appear to be effective against Tanks, too.








https://www.youtube.com/watch?v=J83lw0eFIJA
Step 7: Managing Health & Communication
Watching eachother's backs is, of course, vital when it comes to working as a team. A start would be keeping an eye on your teammate's health bars.









Heal either yourself or your teammates if their health is in the red zone, but try not to do so when surrounded by zombies. Otherwise you're going to get swamped down and the person you're trying to help is going to be downed as a result of this. I'd prescribe Pills to those who's health are in the yellow area, or if they are severely lacking in health and there are no First Aid Kits lying around. I'd also avoid trying to heal people who have just used pain pills, so to conserve supplies for future use. Don't be afraid to take a Defib Unit with you either; that can become extremely useful later on. Which brings me to my next point: communication.

Do not hesitate to communicate with your team. Left 4 Dead gives you a plethora of ways to do so, from the dialogue options to being able to type to using your mic (if you have one). The character dialogue options can be seen as very basic in the eyes of some users, and that's because it is. Which is why there are such things as "Vocalizer Mods" on the workshop and other modding websites. I will link one below this paragraph.

http://steamproxy.com/sharedfiles/filedetails/?id=698857882
Step 8: Dealing With Special Infected Attacks
Basic Tip: You can bash your teammates (with the Right Mouse Button) to save them from Smokers, Jockeys, Hunters and even Boomers if they get too close.

Smoker:
Take it slow when exploring the area with a Smoker present, and make sure you have a teammate at your side in case he attacks. You *could* kill a smoker if he's grappling you, but only if he's close enough, is not being concealed by the environment and if you've fast reactions. Apart from that, you'd have to rely on your teammates to free you.

Boomer:
The problem with the Boomer is that he is most dangerous in close quarters. Either trying to draw him out or waiting for him to show his face is the best way to avoid getting vomited on. In the event that you DO get vomited on, be careful when blind-firing as you could hit your teammates. Try to find a corner and back Zombies away if you see any getting close. Rely on your teammates to protect you in this event.

He also bears an uncanny resemblance to DSPgaming
























Hunter:
If you're quick enough, you could bash the Hunter away from you whilst he's mid-leap. This will stagger him and give you ample amounts of time to murder him. If you are unable to do this, find cover. Preferably a doorway with a functioning door. You'll be able to shoot through the door once behind it and kill the Hunter.

Jockey:
At best, the Jockey is nought but a nuisance (unless coupled with hazardous environments, hordes or Spitters). Simply sticking close by your team will allow you to easily overpower the Jockey.

Charger:
The Charger is at his most lethal in hallways or near ledges. In the majority of cases exclusing hallways, however, the Charger is incredibly easy to dodge. Just move a couple meters left or right then shoot him.

Spitter:
There really isn't much to the Spitter. You can usually hear them coming from a mile away, and their spit is easy to avoid and they have very low amounts of health. Scattering would reduce the chance of the Spitter causing significant damage to your group.

Witch:
Try to avoid the Witch if possible. Easy to do, unless the Witch is directly in your way and you *have* to pass by her. The formula for success against a Witch is: a Molotov, a Propane Canister & a crapload of running.

Tank: https://www.youtube.com/watch?v=4JQU6QA-Dsc
Conclusion
Well, I must thank y'all for listening to this long-winded and inconsistant guide. Hope it will prove to be of some use to you in the future... I certainly hope so. Because I sense a storm coming. Rumour and heresay spreading almost as fast as the Flu itself. The reincarnation of christ, the day of reckoning, the unity of the faiths, the day Lord Gaben returns to us and delivers upon us mere mortals bountiful gifts that we have so (im)patiently awaited...


...Or maybe not. A man can dream though, right?
23 Comments
Asu 24 Jun, 2017 @ 4:03am 
Amazing Guide ♥
Black Joshi  [author] 7 Apr, 2017 @ 12:22pm 
Currently updating the guide; added a changelog & more scenes for the Special Infected.
dsknshn 7 Apr, 2017 @ 9:12am 
Ooh a little pick me up :)
Black Joshi  [author] 4 Apr, 2017 @ 12:06am 
Because... er... I forgot actually. I've been using this name for bloody years.
den 3 Apr, 2017 @ 11:46pm 
blac yoshi why not white yoshi
Black Joshi  [author] 3 Apr, 2017 @ 11:39pm 
I made it myself, using Garry's Mod
BlackNBoom 3 Apr, 2017 @ 6:09pm 
Where did you get the picture of the hunters beating Sonic to death from?
DerL 2 Apr, 2017 @ 2:45pm 
Забавный гайд
den 1 Apr, 2017 @ 11:13pm 
best guide on l4d2 by far

although you forgot to say that noobs infect versus and are really shit and piss you off
Comfort Creature 1 Apr, 2017 @ 6:45pm 
Grabbin Puke