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There are long lanes dotted by alcoves with zed spawners in them, which can be blocked by LoS, thereby creating makeshift camping spots that are tricky, but not overly difficult to defend. Imagine if containment station had shorter lanes, but railings you could see over instead of walls (the balconies in this case). In this way, the player is encouraged to shoot at zeds that aren't just walking in a straight line at them.
With multiple players, I imagine things could get REALLY interesting on this map, especially with a coordinated team.
TLDR;
Fast-paced, and fun to boot up in solo as a precision perk to see if you can defend 2-way square-shaped lanes.