Counter-Strike 2

Counter-Strike 2

此物品与 Counter-Strike 2 不兼容。想知道为什么此物品不能在 Counter-Strike 2 中使用,请查看指导页面
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AIM_SACRED_YARD
   
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游戏模式: 经典, 死亡竞赛
标签: Map
标签: Arms Race
文件大小
发表于
更新日期
29.565 MB
2017 年 3 月 8 日 下午 3:36
2017 年 3 月 22 日 下午 3:14
6 项改动说明 ( 查看 )

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AIM_SACRED_YARD

描述

[paypal.me]


Finally some small project after long time :). Map is situated in ancient Egypt. Map features 48 spawns.

You can find there several weapon spawnpoints: AWP, NEGEV and HEGRENADES are situated in the middle, other guns such as AK47, M4A4, M4A1S and DESERT EAGLE are on team spawns. These "spawpoints" are designed in "Quake" style pickups so the weapons are floating above the ground. Some of them respawns infinite times other ones are just one time pickups.

Available gamemodes: Deathmatch, Arms Race, Classic, Competetive

Map is inspired by game of my childhood so all textures and models in the map are from Serious Sam HD: TFE, I do not own any of them, all rights are reserved to Croteam!

This map needs mp_weapons_allow_map_placed 1 to allow weapon spawns!

Known bugs
none

[Last edit of description: 26.3.2017]
[Last update of map: 22.3.2017]
Tags: ak47, awp, m4a4, aim, fy, arena, serious sam, egypt, fun, 1v1, fightyard, tfe, ancient, 2017, deagle, арена, карта, 竞技场,地图, Arena, harita
65 条留言
logic-bomb 2024 年 11 月 15 日 上午 1:51 
Great map!
bold 2020 年 4 月 25 日 下午 10:39 
Best for 1v1
. 2018 年 11 月 24 日 上午 10:29 
serious sam the first ecounter))
🔞Jaws🔞 2017 年 10 月 8 日 上午 4:26 
That's so fucking awesome !
kpd 2017 年 8 月 13 日 下午 4:12 
U need to change terrorist models -- they are merge with textures.
Rakanishu 2017 年 6 月 29 日 上午 6:52 
Looks sweety so far!
? 2017 年 6 月 23 日 上午 6:54 
Best,best,best!!
mute 2017 年 6 月 10 日 上午 6:23 
Nice! Definitely gonna destroy some friends on this map! :)
cr0coDiL  [作者] 2017 年 3 月 29 日 上午 5:52 
RE: λxool > https://drive.google.com/open?id=0BwJSsgzlrvRTYlFuYllBVjRTTFE ;there is some info inside of weapon_awp entity
λxool 2017 年 3 月 29 日 上午 4:25 
Could you explain how you did the floating weapons ?
I'm not asking how to do the *exact same thing with particles etc*, just how you did floating/spinning weapons.

I'll be very thankfull if you could help me on that :)