Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
410 ratings
AIM_SACRED_YARD
   
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Game Mode: Classic, Deathmatch
Tags: Map
Tags: Arms Race
File Size
Posted
Updated
29.565 MB
8 Mar, 2017 @ 3:36pm
22 Mar, 2017 @ 3:14pm
6 Change Notes ( view )

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AIM_SACRED_YARD

Description

[paypal.me]


Finally some small project after long time :). Map is situated in ancient Egypt. Map features 48 spawns.

You can find there several weapon spawnpoints: AWP, NEGEV and HEGRENADES are situated in the middle, other guns such as AK47, M4A4, M4A1S and DESERT EAGLE are on team spawns. These "spawpoints" are designed in "Quake" style pickups so the weapons are floating above the ground. Some of them respawns infinite times other ones are just one time pickups.

Available gamemodes: Deathmatch, Arms Race, Classic, Competetive

Map is inspired by game of my childhood so all textures and models in the map are from Serious Sam HD: TFE, I do not own any of them, all rights are reserved to Croteam!

This map needs mp_weapons_allow_map_placed 1 to allow weapon spawns!

Known bugs
none

[Last edit of description: 26.3.2017]
[Last update of map: 22.3.2017]
Tags: ak47, awp, m4a4, aim, fy, arena, serious sam, egypt, fun, 1v1, fightyard, tfe, ancient, 2017, deagle, арена, карта, 竞技场,地图, Arena, harita
65 Comments
logic-bomb 15 Nov, 2024 @ 1:51am 
Great map!
bold 25 Apr, 2020 @ 10:39pm 
Best for 1v1
. 24 Nov, 2018 @ 10:29am 
serious sam the first ecounter))
🔞Jaws🔞 8 Oct, 2017 @ 4:26am 
That's so fucking awesome !
kpd 13 Aug, 2017 @ 4:12pm 
U need to change terrorist models -- they are merge with textures.
Rakanishu 29 Jun, 2017 @ 6:52am 
Looks sweety so far!
Hazard 23 Jun, 2017 @ 6:54am 
Best,best,best!!
mute 10 Jun, 2017 @ 6:23am 
Nice! Definitely gonna destroy some friends on this map! :)
cr0coDiL  [author] 29 Mar, 2017 @ 5:52am 
RE: λxool > https://drive.google.com/open?id=0BwJSsgzlrvRTYlFuYllBVjRTTFE ;there is some info inside of weapon_awp entity
λxool 29 Mar, 2017 @ 4:25am 
Could you explain how you did the floating weapons ?
I'm not asking how to do the *exact same thing with particles etc*, just how you did floating/spinning weapons.

I'll be very thankfull if you could help me on that :)