Counter-Strike 2

Counter-Strike 2

Este item é incompatível com o Counter-Strike 2. Consulta a página de instruções para encontrares os possíveis motivos pelos quais este item poderá não funcionar no Counter-Strike 2.
410 avaliações
AIM_SACRED_YARD
   
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Modo de jogo: Clássico, Deathmatch
Marcadores: Map
Marcadores: Arms Race
Tamanho:
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Atualizado em:
29.565 MB
8 mar. 2017 às 15:36
22 mar. 2017 às 15:14
6 notas de alterações ( ver )

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AIM_SACRED_YARD

Descrição

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Finally some small project after long time :). Map is situated in ancient Egypt. Map features 48 spawns.

You can find there several weapon spawnpoints: AWP, NEGEV and HEGRENADES are situated in the middle, other guns such as AK47, M4A4, M4A1S and DESERT EAGLE are on team spawns. These "spawpoints" are designed in "Quake" style pickups so the weapons are floating above the ground. Some of them respawns infinite times other ones are just one time pickups.

Available gamemodes: Deathmatch, Arms Race, Classic, Competetive

Map is inspired by game of my childhood so all textures and models in the map are from Serious Sam HD: TFE, I do not own any of them, all rights are reserved to Croteam!

This map needs mp_weapons_allow_map_placed 1 to allow weapon spawns!

Known bugs
none

[Last edit of description: 26.3.2017]
[Last update of map: 22.3.2017]
Tags: ak47, awp, m4a4, aim, fy, arena, serious sam, egypt, fun, 1v1, fightyard, tfe, ancient, 2017, deagle, арена, карта, 竞技场,地图, Arena, harita
65 comentários
logic-bomb 15 nov. 2024 às 1:51 
Great map!
bold 25 abr. 2020 às 22:39 
Best for 1v1
. 24 nov. 2018 às 10:29 
serious sam the first ecounter))
🔞Jaws🔞 8 out. 2017 às 4:26 
That's so fucking awesome !
kpd 13 ago. 2017 às 16:12 
U need to change terrorist models -- they are merge with textures.
Rakanishu 29 jun. 2017 às 6:52 
Looks sweety so far!
? 23 jun. 2017 às 6:54 
Best,best,best!!
mute 10 jun. 2017 às 6:23 
Nice! Definitely gonna destroy some friends on this map! :)
cr0coDiL  [autor] 29 mar. 2017 às 5:52 
RE: λxool > https://drive.google.com/open?id=0BwJSsgzlrvRTYlFuYllBVjRTTFE ;there is some info inside of weapon_awp entity
λxool 29 mar. 2017 às 4:25 
Could you explain how you did the floating weapons ?
I'm not asking how to do the *exact same thing with particles etc*, just how you did floating/spinning weapons.

I'll be very thankfull if you could help me on that :)