Counter-Strike 2

Counter-Strike 2

Dit voorwerp is incompatibel met Counter-Strike 2. Zie de instructiepagina waarom dit voorwerp mogelijk niet werkt met Counter-Strike 2.
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AIM_SACRED_YARD
   
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Spelmodus: Klassiek, Deathmatch
Tags: Map
Tags: Arms Race
Bestandsgrootte
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29.565 MB
8 mrt 2017 om 15:36
22 mrt 2017 om 15:14
6 wijzigingsnotities (weergeven)

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AIM_SACRED_YARD

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Finally some small project after long time :). Map is situated in ancient Egypt. Map features 48 spawns.

You can find there several weapon spawnpoints: AWP, NEGEV and HEGRENADES are situated in the middle, other guns such as AK47, M4A4, M4A1S and DESERT EAGLE are on team spawns. These "spawpoints" are designed in "Quake" style pickups so the weapons are floating above the ground. Some of them respawns infinite times other ones are just one time pickups.

Available gamemodes: Deathmatch, Arms Race, Classic, Competetive

Map is inspired by game of my childhood so all textures and models in the map are from Serious Sam HD: TFE, I do not own any of them, all rights are reserved to Croteam!

This map needs mp_weapons_allow_map_placed 1 to allow weapon spawns!

Known bugs
none

[Last edit of description: 26.3.2017]
[Last update of map: 22.3.2017]
Tags: ak47, awp, m4a4, aim, fy, arena, serious sam, egypt, fun, 1v1, fightyard, tfe, ancient, 2017, deagle, арена, карта, 竞技场,地图, Arena, harita
65 opmerkingen
logic-bomb 15 nov 2024 om 1:51 
Great map!
bold 25 apr 2020 om 22:39 
Best for 1v1
. 24 nov 2018 om 10:29 
serious sam the first ecounter))
🔞Jaws🔞 8 okt 2017 om 4:26 
That's so fucking awesome !
kpd 13 aug 2017 om 16:12 
U need to change terrorist models -- they are merge with textures.
Rakanishu 29 jun 2017 om 6:52 
Looks sweety so far!
? 23 jun 2017 om 6:54 
Best,best,best!!
mute 10 jun 2017 om 6:23 
Nice! Definitely gonna destroy some friends on this map! :)
cr0coDiL  [auteur] 29 mrt 2017 om 5:52 
RE: λxool > https://drive.google.com/open?id=0BwJSsgzlrvRTYlFuYllBVjRTTFE ;there is some info inside of weapon_awp entity
λxool 29 mrt 2017 om 4:25 
Could you explain how you did the floating weapons ?
I'm not asking how to do the *exact same thing with particles etc*, just how you did floating/spinning weapons.

I'll be very thankfull if you could help me on that :)