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Unfortunately, there is only so much space for each card type in each game. I try to only use Pokemon that were introduced in that specific generation, as well as being sure to hit all of the fan-favorites or meta defining ones from the TCG and VGC.
However, if you look at the Move and TM / HM cards, you will often find card art featuring those Pokemon that were not able to make the cut.
Enjoy!
Yes, you copy the entire card essentially, other than not being able to Evolve. It also doesn't count as playing a Pokemon.
(4). Just as in the video games, Curse is meant to be harder to get rid of than the others. There are a handful of cards that can destroy any card or any Status Condition however.
Glad you enjoy the game. Over the course of development and heavy testing, I think it has become my favorite to play.
1. Yes, you can use Choice Band/Specs on things such as baby Pokemon and Charge Beam as they do not have a "this turn" restriction. The effect only remains as long as the Choice Band/Specs are in play though (e.g. Copying a Dig would put the Choice Specs on the bottom of your deck, but you could not put a Choice Specs on top of your deck from your discard pile even if you had copied Rock Climb the previous turn).
2. Unless otherwise stated, any ability that is not listed on the same line as "Ongoing:" only happens when you play the card initially.
3. Normally, you would fully resolve any card before moving on to other effects. However, when Defense abilities are used, they take priority and resolve first. So in the case of Marowak's first Attack being defended against with Azelf, the Marowak player would immediately end their turn before getting a chance to move on to the second Attack.
1. Can you use choice band/specs on things with ongoing or delayed effects, such as mime jr. or charge beam?
2. The wording on happiny seems to imply it can have multiple cards under it, how exactly is it supposed to work?
3. If you are countered by Azelf on the first attack of Marowak, ending your turn immediately, would you still fully resolve Marowak, or would it *immediately* end your turn?
Great game! I've played all four with friends and the status conditions on this one are pretty painful, is curse supposed to be harder to get rid of than the rest? I've noticed there's no cards specifically for curse, you just have to get a destroy or an all status conditions card.