Tabletop Simulator

Tabletop Simulator

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Pokemon Deckbuilding Game - The Sinnoh Region
   
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Number of Players: 2, 3, 4
Assets: Scripting
File Size
Posted
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244.738 KB
6 Mar, 2017 @ 4:56pm
21 Sep, 2017 @ 11:18pm
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Pokemon Deckbuilding Game - The Sinnoh Region

In 1 collection by 3vo
Pokemon DBG Collection
7 items
Description
In the Pokémon Deckbuilding Game - The Sinnoh Region, you take on the role of Ash, Dawn, Paul, or one of five other iconic characters from the Pokémon universe in hopes of becoming a true Pokémon Master. While you start your adventure with just some basic moves to aid you, as the game progresses you will add new and more powerful cards to your deck.

In the end, the player with the most XP will be declared the very best, like no one ever was! Take your Pokémon skills to the next level with this stand-alone sequel to the original Pokémon Deckbuilding Game!

Players: 2-4
Gametime: 30-60 Minutes


Disclaimer:

Pokémon © 2002-2016 Pokémon. © 1995-2016 Nintendo/Creatures Inc./GAME FREAK inc. TM, ® and Pokémon character names are trademarks of Nintendo.

No copyright or trademark infringement is intended in using Pokémon content within this project.
Popular Discussions View All (2)
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6 Mar, 2017 @ 5:16pm
Pokemon Deckbuilding Game - The Sinnoh Region Rulebook
3vo
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6 Mar, 2017 @ 5:07pm
Pokemon Deckbuilding Game Steam Group
3vo
16 Comments
Patty 13 Feb, 2018 @ 5:52pm 
also being a life time okemon and deck building game this hits close to heart. NIce game can't wait to introduce it to more people
Patty 13 Feb, 2018 @ 5:50pm 
do you think one day they will be added in?
3vo  [author] 13 Feb, 2018 @ 3:29pm 
@Honchkrowgamin
Unfortunately, there is only so much space for each card type in each game. I try to only use Pokemon that were introduced in that specific generation, as well as being sure to hit all of the fan-favorites or meta defining ones from the TCG and VGC.

However, if you look at the Move and TM / HM cards, you will often find card art featuring those Pokemon that were not able to make the cut.
Patty 13 Feb, 2018 @ 3:14pm 
why wasnt honchkorw, magmortor, ryperior, mismagious, and electivire added to the game. Is it because their evolutions are apart of generations.
3vo  [author] 22 Sep, 2017 @ 12:25am 
Stayed up way too late and pushed updates to all of my mods to fix issues caused by the last few Tabletop Simulator updates.

Enjoy!
3vo  [author] 12 Mar, 2017 @ 2:34pm 
@XQVN2

Yes, you copy the entire card essentially, other than not being able to Evolve. It also doesn't count as playing a Pokemon.
Sega Dreamcast 12 Mar, 2017 @ 2:32pm 
Something I somehow forgot to ask: Choice Band says "copy the effects of a Pokemon cost 7 or less", does this include "+X Power"?
3vo  [author] 12 Mar, 2017 @ 11:28am 
@Serge

(4). Just as in the video games, Curse is meant to be harder to get rid of than the others. There are a handful of cards that can destroy any card or any Status Condition however.

Glad you enjoy the game. Over the course of development and heavy testing, I think it has become my favorite to play.
3vo  [author] 12 Mar, 2017 @ 11:26am 
@Serge

1. Yes, you can use Choice Band/Specs on things such as baby Pokemon and Charge Beam as they do not have a "this turn" restriction. The effect only remains as long as the Choice Band/Specs are in play though (e.g. Copying a Dig would put the Choice Specs on the bottom of your deck, but you could not put a Choice Specs on top of your deck from your discard pile even if you had copied Rock Climb the previous turn).

2. Unless otherwise stated, any ability that is not listed on the same line as "Ongoing:" only happens when you play the card initially.

3. Normally, you would fully resolve any card before moving on to other effects. However, when Defense abilities are used, they take priority and resolve first. So in the case of Marowak's first Attack being defended against with Azelf, the Marowak player would immediately end their turn before getting a chance to move on to the second Attack.
Serge 12 Mar, 2017 @ 6:17am 
I have a couple questions;
1. Can you use choice band/specs on things with ongoing or delayed effects, such as mime jr. or charge beam?

2. The wording on happiny seems to imply it can have multiple cards under it, how exactly is it supposed to work?

3. If you are countered by Azelf on the first attack of Marowak, ending your turn immediately, would you still fully resolve Marowak, or would it *immediately* end your turn?

Great game! I've played all four with friends and the status conditions on this one are pretty painful, is curse supposed to be harder to get rid of than the rest? I've noticed there's no cards specifically for curse, you just have to get a destroy or an all status conditions card.